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English language edition

List Price: $34.95
Your Price: $27.99
(20% savings!)
(Worth 2,799 Funagain Points!)

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Product Awards:  

Ages Play Time Players
9+ 30 minutes 2

Designer(s): Kris Burm

Manufacturer(s): Rio Grande Games, Don and Co

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Product Description

DVONN is a challenging stacking game with very simple rules. It is played with 3 red DVONN pieces, 23 white pieces, and 23 black pieces. The players must try to control as many pieces as possible by building stacks, preferably by jumping on top of their opponent's pieces. While doing so, pieces and stacks must remain linked to the red DVONN pieces. If not, they are out of the game! When no more moves can be made, each player puts their stacks on top of each other. The player with the highest stack wins the game!

GIPF is the first and central game of Project GIPF, a series of 6 games for 2 players. TAMSK is the second game, ZRTZ the third, and DVONN the fourth. The Project is a system that makes it possible to combine games--not only the games of the project itself, but any game or challenge. This system is based on the use of potentials. Each game of the project introduces its own new potential into GIPF.

Product Awards

Games Magazine Awards
Game of the Year, 2003
Spiel des Jahres
Nominee, 2002
Mensa Best Mind Game Award
Best Mind Game, 2002
International Gamers Awards
Best 2-Player Game, 2002

Product Information

  • Designer(s): Kris Burm

  • Manufacturer(s): Rio Grande Games, Don and Co

  • Year: 2001

  • Players: 2

  • Time: 30 minutes

  • Ages: 9 and up

  • Weight: 1,031 grams

  • All-Time Sales Rank: #33

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).

Product Reviews


Average Rating: 4.7 in 13 reviews

Superb game
October 24, 2003

An easy game to learn but difficult to master.

The game consists of two phases. The first phase involves laying out coins on the board. The second phase is the movement phase. Ease of playing during the second phase is determined by how well you have set up your coins in the first phase.

I am still trying to figure out the optimal way of laying out the coins in the first phase.

Highly addictive game, although I keep losing to my wife.

Awesome game, great workday diversion.
September 17, 2003

I play this game with a coworker between 5 and 6 times per day. How can you play so much you ask, we use a chess clock. Three minutes each on the chess clock makes for a frantic quick thinking game, where 'timing out' is always on the back of your mind. We have recorded all 250 games that we have played and keep detailed statistics via Microsoft Excel.

What I love most about this game is how seamlessly it integrates tactical (of or relating to small-scale actions serving a larger purpose) and strategic movements. For an abstract game I feel it closely mirrors what battle planners must go through on the battlefield. Every game is uniquely setup and as such has a different set of tactics and strategies that must be employed to win.

This game is a blast to play, it is my favorite game by far.

by Kitty
easy to learn, hard to master
May 24, 2003

It is a very good game, easy to learn, but hard to master, yet addictive to play. Pieces are beautifully done with nice heavy feel to it. It should be and probably will become one of the classics. Highly recommanded to gamers and non-gamers. This game will keep you thinking all through the game and really draws you into it.

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