My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Pre-Order Games Ashland Store Eugene Store Facebook Facebook
Join Our Newsletter
Save Doctor Lucky
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Store:  Family Games
Series:  Doctor Lucky
Theme:  Humorous
Format:  Board Games

Save Doctor Lucky

boxed edition

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Save Doctor Lucky

Notify me if/when this item becomes available:
(you will be asked to log in first)

Ages Play Time Players
10+ 60 minutes 3-7

Designer(s): James Ernest

Manufacturer(s): Cheapass Games

Please Login to use shopping lists.

Product Description

Save Doctor Lucky is the "prequel" to Kill Doctor Lucky, the most popular Cheapass Game of all time. If you don't already have that game, you should reach out and grab it right now. If you can't, don't worry. Save Doctor Lucky is a complete game in itself.

In Save Doctor Lucky, players are passengers on a sinking ship. You have one goal: to hand Doctor Lucky your life jacket while someone else is watching. Players rush from deck to deck trying to find helpful tools, and trying not to watch each other. But as the ship sinks, the board grows smaller, bringing Doctor Lucky and the passengers together into the few remaining decks.

Save Doctor Lucky was listed in GAMES Magazine's top 100 games of the year 2000, and in some ways we think it's better than the original. Look for the limited expansion, Save Doctor Lucky on Moon Base Copernicus!

Product Information

  • Designer(s): James Ernest

  • Manufacturer(s): Cheapass Games

  • Artist(s): Damon Brown

  • Year: 2000

  • Players: 3 - 7

  • Time: 60 minutes

  • Ages: 10 and up

  • Weight: 194 grams

  • In order to play Save Doctor Lucky, you will have to provide Pawns for every player, plus one master Pawn.

Save Doctor Lucky has the following expansions available:
You might be interested in these related products as well:

Kill Doctor Lucky envelope edition Out of Stock

Product Reviews


Average Rating: 3.2 in 4 reviews

Sort reviews by:

Save Yourself from This!
July 31, 2001

I have enjoyed many of the Cheapass games but find that this one is really a waste of time. The problem is the movement rules. The rules allow for a player to move to a room and 'snoop' to get a card. The turn order is interupted by the appearance of Dr. Lucky in a room. If Dr. Lucky happens to be in your room, then it is your turn. So what this leads to is: 1) I move here and snoop (take a card). 2. Oh, there is Dr. Lucky again in the room with me, so it's my turn again. 3. So I will snoop into the next room and get a card. Oh, there Dr. Lucky is again, and I get another turn. 4. This time I will play a move two card in order to get into the room that Dr. Lucky will next enter. Oops, I guess it's my turn. Ad Nauseum.

Where are the other players in all this. Sitting there wishing (at least in my case) they were playing a game with true player interaction and better turn sequencing. I remember going an entire 20 minutes without it being my turn. So why, then, should I even play?

So my last (as in ever) game of this awful design ended up with me sinking the ship and being hounded for sinking the ship when I still had save cards in my hand. Yes, I had one save card, but the person next to me had half the deck in his hand, and another person had the other half. So I play my one save, which gets properly canceled, and then the person sitting next to me plays a save, which is canceled by the other player. This degenerates into a 2-person card game.

In response to the complaints that I ended the game too early, I say, "Maybe you should not have taken half the deck while the rest of us were watching."

Anyway, if I could give it less than one, I would.

Saving the Dr. makes gaming worthwhile
March 19, 2001

Great sequel to Kill Doctor Lucky actually improves on the former. There are 4 decks to the ship and the deck of cards is split into four. Drawing from the lower deck (of cards) at first, once it is exhausted, that deck (of the ship) sinks and players on it must move up a deck (of the ship) and start drawing from the next deck (of cards).

With a sinking (!) amount of space, the chances of being seen to save the Doctor get better as the game goes on, but if you leave it until too late, everyone drowns!

This mechanism greatly improves on Kill Doctor Lucky, which can get a little slow.

And more players make Save Doctor Lucky even better.

We much prefer this game to the original. I only await the Lusitania expansion....

He's the King of the World....
May 31, 2000

Save Dr. Lucky is the game that all Kill Dr. Lucky fans have been waiting for. It will take you a few games before you get used to the new way of playing an old favourite. The main changes are:

  1. You need to have at least one witness to save the Dr.
  2. The room and move cards have been combined. A card will allow you to jump to a room or be used as a move 2, for example.
  3. There are no more stairways.
  4. The boat is sinking, so the board will get smaller and smaller. This alone caused quite a few chuckles....

If you have played Kill Dr. Lucky, you'll find yourself constantly looking for the Big Red Hammer and the Civil War Cannon. You'll also be trying to get away from everyone else to do him in.... The optional drinking game rules are a hoot, and one of our players would have had to down quite a lot last night. All in all, a funny, very accessible game that only gets better, and, in this case, easier, with more players.

Show all 4 reviews >

Other Resources for Save Doctor Lucky:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.