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Rummikub
 
 
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Store:  Ding & Dent, Family Games
Edition:  Rummikub
Series:  Rummikub
Genre:  Set Collection

Rummikub


Funagain Games does not stock this edition of this title [], usually because it's out of print.


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Product Awards:  
Spiel des Jahres
Game of the Year, 1980

Ages Players
8+ 2-4

Publisher(s): Pressman

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Product Description

The object of Rummikub is to build runs of the same color -- Red 7, Red 8, Red 9 -- and sets of the same number -- Blue 8, Red 8 and Orange 8. Adding to the challenge is the opportunity for opponents to build and change other players' melds, allowing them to use up their tiles to make Rummikub and win the hand. The Rummikub jokers add some luck to the play. Get them and they can increase your melding power. But they'll cost you points if you're caught with them at the end of the game. Rummikub presents a never-ending variety of strategy, and until the final plays of the game, anyone can win!

Product Awards

Spiel des Jahres
Game of the Year, 1980

Product Information

  • Publisher(s): Pressman

  • Year: 1997

  • Players: 2 - 4

  • Ages: 8 and up

  • Weight: 896 grams

Contents:

  • 106 easy-grip tiles
  • 4 one-piece playing racks
  • illustrated instructions
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Product Reviews

 
 
 
 
 

Average Rating: 4.4 in 11 reviews

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Isn't the Joker a bonus...?
August 01, 2010

Okay, question?....Let's say on the board is a red10 (R10) orange10 (O10) and a joker. Also on the board is an orange set- O9, O8, O7 and O6;and a red set- R13, R12, and R11. If a person has already dropped their initial thirty (30) points and they have a blue1 (B1), blue3 (B3) and a blue4 (B4), can't they manipulate the board with that joker and put the red10 (R10) with the red set the orange10 (O10) with the orange set and the joker with your hand since you have two (2) chips from your hand to accompany it? I believe that if you are going to leave the set of tens (10) then you have to replace the joker with a ten (10). For instance if the orange set began with an orange (O8) then you would have no choice but to leave the set of tens (10)! Am I correct in this theory; It makes sense since it's the Joker?

 
 
 
 
 
by John M.
Finally they got it right!
January 07, 2007

I first encountered this game in the early 80's when it was released by Pressman games in the US. I think my mom bought it for the family to play? And we did, though some more than others. I eventually inherited the game when I left for college. We had the "deluxe" version that came in a small briefcase. It had 4 felt covered tile holders with removable plastic legs.

They sucked, the plastic legs broke easily, the boards tipped over easily, and it was a very poor design overall. However I'm sure this aspect was not considered when it won the Spiel Des Jahres for 1980, it is certainly worthy of this title as the mechanics and quality of the game are exquisite. My version has the older "faux ivory" type tiles, and I've never had a problem with them. The new version boasts "easy-grip tiles".

Finally looking at this version here on Funagain it looks like the manufacturer finally got it right! Well they got the tile holders right anyway, the game itself has always been fun and easy to play. The new tile holders look like they'd actually be useful. I may just have to buy this game to get the new tile holders. If you've ever played Gin you can play this... if you've NEVER played Gin, YOU can play this game. It's quick to learn, quick to play, and quick to put up (away). It's a great game for families to play together. Suitable for 2-4 players from age 8 on up, I recommend this game highly.

 
 
 
 
 
The best kept secret in gaming!
May 09, 2006
I have a LOT of games in my collection and I am amazed (and a little embarrassed) that I had never even heard of this game until recently. I picked up a copy of it about a month ago at a local game store, because the salesman recommended it and it instantly became my family's favorite. We've been playing Rummy (the card game) for years and I figured this was the same thing, only with tiles. But it's not; it has the unique rule of being able to manipulate sets that have already been laid down in order to play your own tile(s). That added an extremely interesting and challenging element to the game, which classic Rummy doesn't offer. Let me give you an example. Say on the table is a set of reds - R2, R3, R4, R5, R6 and R7. You have a red 4 (R4) and a blue 7 (B7) and an orange 7 (O7) in your hand (or rack). You can play all 3 of your tiles by making new sets. Here is how - Pull R2 and R3 off the existing set and add your R4 to it, creating another set. Pull the R7 off the existing set and add your B7 and O7 to it, creating another set. Now on the table is three sets: R2,R3,R4 -- R4,R5,R6 -- R7,B7,O7. That’s the cool part about this game! You can add to or split apart as many existing sets as you want as long as what remains are valid sets of 3 or more tiles. As the table fills up with sets, the possibilities become limitless! We had to invoke a turn time limit because towards the end you could spend ten minutes moving stuff around in your mind trying to find a place for that last tile. The game starts out simple and slowly turns into a complex puzzle. Highly recommended!

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