My Account
0
cart
Your cart is currently empty.
 
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Pre-Order Games Ashland Store Eugene Store Facebook Facebook
 
 
Pre-Order
Games
 
 
ASHLAND
Store
 
 
EUGENE
Store
 
 
 
 
Join Our Newsletter
Email*  
 
Close
 
Phoenix
 
 
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.

Phoenix


Funagain Games does not stock this edition of this title [], usually because it's out of print.


Notify me if/when this item becomes available:
(you will be asked to log in first)

Product Awards:  
Games Magazine Awards
Family Game Nominee, 2005

Ages Play Time Players
12+ 30 minutes 2

Please Login to use shopping lists.

Product Description

Ready to see the world in a different light? Use lots of colorful language? Then welcome to Phoenix! The object of the game is simple: all you need to do is arrange a bunch of colored pawns in the same order as the light spectrum in the middle of the game board. But in order to do this, you need great cards, and you must play them at precisely the right moment. Don't worry though, the game lasts for three rounds so you have more than one chance to win -- or lose!

Product Awards

Games Magazine Awards
Family Game Nominee, 2005

Product Information

Contents:

  • 1 game board
  • 6 'light spectrum' cubes
  • 30 pawns
  • 50 cards
  • 1 cloth bag
  • rule book

Product Reviews

 
 
 
 
 

Average Rating: 3.4 in 5 reviews

Sort reviews by:

 
 
 
 
 
You Better Hurry!
January 19, 2006
Every once and awhile, a game comes along that catches your interest and for whatever reason, you keep ending up buying something else instead. Phoenix was such a game for me.

After searching for the game online, everyone seemed to show it out of stock. My search also turned up the fact that Phoenix had, or might go out of print soon, so I immediately ran to a store, where I had remembered seeing a copy and picked up their last one. Before going into details about this colorful abstract strategy game, I'd just like to mention a couple of things.

A game review, like reviews in general, are designed to help the buying public, make an intelligent decision, about whether or not to spend their hard earned cash.

With that said, I can never understand why I often read reviews where the reviewer clearly doesn't care for the particular type of game they're reviewing, even before playing it.

I for one, don't enjoy Word or Trivia Games. I'd never write a review on such games, as I'm certain I'd end up comparing them to having a Root Canal. That certainly wouldn't provide valuable information for those who do enjoy such games. Now on to Phoenix.

The components are made of wood and certainly do their job. The board is one single piece that doesn't fold. The game seems small when compared to other board games but has the advantage of not taking up too much room when you play.

Phoenix is a abstract strategy game that doesn't pretend to be anymore than it is. Unlike many other games, with themes that are so thin, you begin to wonder if the box described another game by mistake.

The rules, set-up and play mechanics are simple. You randomly pick 6 different colored cubes from a cloth bag and place them on the center of the board, in a row. Next, each player randomly selects 10 colored pawns that they line up on their side of the board. This is how every game will start out.

Now each player secretly takes 5 cards from a 50 card deck. Each card indicates how pawns or even cubes, may be rearranged.

The Goal is simple - the first person that lines up their series of pawns in the same color sequence as the cubes, triggers the end of the round, when scoring takes place. High score, at the end of three rounds, wins.

Scoring is easy as well and both players may score during the round. Lining up your pawns correctly first, wins 5 points. Having all six colors present in your sequence, wins 4 points. You also score anywhere from 2-4 points for three to five pawns, of the same color, in a row.

On your turn, you can either play a card and make the move indicated, then draw another, or you can discard a card and draw another, without making any move at all. Cards will indicate whether you can move, switch, or even swap a pawn with one of your opponents. A few cards will even let you change the position of the cubes.

I should point out an error in the rules and some of the cards, that mistakenly got changed turning the translation of the game into English. The error is with the cards that say you may swap the two pawns, at each end of your line. The correct use of these cards, is to take a pawn from either end and move it to the other end, while moving the remaining pawns over one space.

Phoenix is one of those games that you can play pretty much with anyone, including children. For kids, you can play the game as a simple race. On the other hand, trying to play your cards to their best advantage, along with trying to figure out when it might be best, to interfere with your opponents plans, makes for some interesting but light fun. Taking into account the different scoring options though, can add a real challenge, when deciding what to do.

Phoenix isn't rocket science and yet it isn't checkers either. It's the type of game you'll want to play for some quick fun, without having to pull your hair out.

Phoenix is definitely a fun game that I'm glad is now part of my game library. Should it be part of yours? Only if your lucky enough to still find one.

 
 
 
 
 
Colorful, but dull.
November 22, 2004

Phoenix (Eurogames, 2003 - Zach and Amanda Greenvoss) is one of the most colorful games I own; its brightly colored box contrasting sharply against all the rest on my shelf. This is rather fitting, considering that the game itself is about the rearrangement of color. In fact, there is no theme, with the colors in the spectrum of light being mentioned only to expedite game mechanics. When the game is set up, everything looks bright, colorful, and full of fun.

Sadly, although the game produces a bit of fun, there isn’t much else to recommend this game. I have used it to wean new players into the wonderful world of board games, but even these players realized that the strategy in the game was basically at the whim of the cards drawn. There are a certain amount of moves a player may make, but luck of the cards will determine a winner against equally skilled players; and the game leaves one feeling a bit unsatisfied.

The game consists of three rounds, each of which requires the same setup. A small board is placed in the middle of the table, with six squares in the middle of it and with two rows of ten circles in front of each player that run parallel to the squares. Six cubes of different colors (red, green, blue, yellow, purple, and orange) are mixed up and randomly placed on the squares. A cloth bag is then filled with thirty pawns, five each that match one of the colors on the squares. Players take turns randomly selecting pawns and placing them on their row of circles. A deck of fifty cards is shuffled; five cards are dealt to each player; and one player is chosen to start, with play alternating.

On a turn, a player simply plays a card, follows its effect, and draws another. Players are seeking to line up their pawns in the same color order as the squares in the middle. Cards allow for a variety of effects, such as:

- Move: These cards allow a player to move one of their pawns a certain amount of spaces in either direction (2, 3, or 4). The pawn displaced and all others in between are shifted one space towards the space vacated by the moving pawn.

- Switch: These cards allow a player to switch two pawns on their side. (Either adjacent, two, three, or four spaces away.)

- Rotate: The player may switch the two pawns at both ends of their lineup.

- Exchange: The player may switch one of their pawns with the pawn on their opponent’s side that is directly opposite.

- Modify: The player may move or switch blocks in the middle. There are only three of these cards.

As soon as one player has all of their pawns lined up, each group of pawns of the same color in the same order as the blocks in the middle, the round ends immediately. (A player need not have all six colors represented in their line of pawns.) Players then score points according to these specifications:

- The player who got all of their pawns in the correct order receives five points.

- Having all six colors in one’s lineup scores a player four points.

- Having three, four, or five pawns in a row of the same color scores a player two, three, or four points respectively.

Players total their points and begin another round. After three rounds, the player with the most points is the winner!

Some comments on the game...

1.) Components: This is where the game really shines, as the components are dazzling, both in color and quality. The blocks of wood are fairly large, with rounded edges, making them easy to grasp. The pawns are the same as ordinary game pawns except for their bright colors and the nice, wooden finish. The board is a bright orange and yellow, with the spaces for blocks and pawns clearly defined; and this and all the pieces fit easily in a nice sized box, one of the most colorful I own. The box is a little bigger than necessary, about twice the size of Eurogames other two-player games. The cards have no text on them, instead showing an example of each action, and are quite easy to read and understand. Bright, colorful, cheerful - the game bits certainly elicit a definite reaction.

2.) Rules: The rulebook comes in four languages: English, German, French, and Spanish - each consisting of seven full-color pages. The rules are extremely simple, but the manual takes no chances, showing each card in full color and giving very detailed instructions on how to use them. There is absolutely no question after reading these rules that they are very thorough. The game is very easy to teach; and although a few players take a bit to differentiate between switching and moving pawns, everyone, even children catch on quickly.

3.) Strategies and Tactics: Obviously, a player is trying to get their pawns into order as quickly as possible - similar to other games such as 10 Days in Africa. The difference here is that a player’s pawns are seen by all; and if they don’t get the right cards, an opponent’s move can really leave them reeling. For example, if you have all of your pawns in order, almost finished, and an opponent switches one of their pawns, what can you do? If you have a card to reverse the process, that’s great; but otherwise, the player can be left up a creek with no cards to play effectively. Yes, they can reverse what happened; but it might take eight cards, depending on what they draw. And that, I fear, is probably my biggest problem with the game. You may have executed some of the best tactical maneuvering in the world, but a single card play by your opponent can leave you stranded.

4.) Scoring: The scoring sounds interesting and unique, but I have yet to see a game where the person who doesn’t line up their pawns first two out of the three rounds win. So why bother with the scoring at all? Is it simply a way to make the loser feel good?

5.) Fun Factor: Even though I have severe problems with the strategic black hole in the game, it does provide a bit of mindless fun; and players sit there, concentrating hard on their colored pawns, as if they can fight fate. Frankly, if I want to do something like that, I’ll play the vastly superior 10 Days in Africa (or USA) game, which do the same thing but allow the player a lot of ways to win.

Despite my enthusiasm for bright, colorful components, sometimes they aren’t enough. Phoenix is a great game to have set up on your coffee table (as long as you don’t mind the slight gaudiness of it) for it attracts people with its stimulating visual effects. However, after a play or two, players will realize that the game, while interesting, really doesn’t provide any real choices; and they are simply moving their pawns, hoping to get the cards they need. If you’re seeking a pleasant diversion without any real brain usage, this game may delight you. And indeed, it’s too beautiful for me to get rid of. But to play it, I’d rather watch, thank you, and pretend that the players have something to do with the outcome.

Tom Vasel
“Real men play board games.”

 
 
 
 
 
Great game for 2 that changes every time
January 25, 2004

This game is for thinkers. At first I thought it was a simple game and wasn't impressed. It took me awhile to realize that there are stratagies to this game, and that it can be played over and over again with very different results. It is the perfect game if you want something that you can play quickly with 2 players.


Show all 5 reviews >

Other Resources for Phoenix:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.