English language edition of Sankt Petersburg
Your Price: $34.99
(Worth 3,499 Funagain Points!)
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from 8 customer reviews
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Baroque palaces, wide boulevards, and elegant bridges: St Petersburg. On May 16, 1703, Czar Peter the Great lays the foundation for the first building. Quickly impressive buildings are erected that are ever more grand and beautiful. Such buildings bring the aristocracy glory and the players victory points. But you need traders to bring the rubles necessary for all this magnificence, otherwise, the buildings are empty and bare. But the competition never sleeps and may grab needed cards right from under your nose. St Petersburg: the card game of beautiful living on the Neva.
A vexing and deep game of resource management and timing, St. Petersburg is one of the best and most intense games of the past few years--perhaps a bit too intense. In games with a small number of experienced players who are all playing well, this game has two problems: first, a single mistake early in the game can be nearly impossible to recover from and, second, the randomness of play order can give advantages (especially early in the game) that are hard for other players to overcome. Taken together these problems limit replayability, making it more of a challenging puzzle to be solved than an enjoyable gaming experience. They also limit opportunities to recruit new players: the gap between a novice and an experienced player is just too large.
Still, for those who enjoy intense puzzle games, where every nuance and gesture counts, and where a single draw or error can completely change the balance of power, St. Petersburg is about as good as it gets.
The reviewer who called this a "shopping" game is right on the mark. It's all about using your money to buy things that will give you the most points or at least will give you more money next turn.
It works well with 2 players and it's not too confrontational, so it makes a good "wife game."
If you like resource management and decisionmaking, give this game a try. It's lighter than Puerto Rico, Princes of Florence, etc. but heavier than Carcassonne and Ticket to Ride. And it plays differently than all these types of games.
St Petersburg is a very entertaining game - it reminds me in some ways of a "Knizia-lite" insofar as the scoring and the relationship of some of the cards and their potential benefits. The bits are quite innovative, with a "wood- block" type look to them, and the other bits like the rubles are first class too.
I think one of St Petersburg's most outstanding features is the ability to scale well with 2,3,4 players. It plays especially well with 2. St Petersburg has a high replayability due to the mechanism that drives the end of the game - the random exhaustion of one of the 4 decks of cards combined with the random appearance of the various cards that produce money, points or other benefits.
The game does not suffer from analysis paralysis even with 4 - it moves pretty steadily even with newbies playing.
My wife and I often play 2 games back to back followed by a game of Carcasonne - The Castle.
St Petersburg is certainly not as deep as Puerto Rico, or as backstabbingly entertaining as El Grande, but it is a very enjoyable game overall.