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Keythedral
 

Keythedral

Second Edition


Funagain Games does not stock this edition of this title [], usually because it's out of print.


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Product Awards:  

Ages Play Time Players
8+ 60-90 minutes 2-5

Designer(s): Richard Breese

Manufacturer(s): Cafe Games, Pro Ludo

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Product Description

A keythedral is to be built in the middle of Keydom. Each player directs their workers to obtain the necessary building materials. The most successful player will be rewarded with seats of honor in the keythedral, prestige and victory.

This edition has some slightly different artwork and a different valuation for the seats in the keythedral (along with an optional additional seat in each row).

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2005

Product Information

Contents:

  • 2 playing mats
  • 34 building tiles
  • 29 octagonal field tiles
  • 1 keythedral tile
  • 25 cottage tiles
  • 50 worker counters
  • 20 law cards
  • 85 wooden resource cubes
  • 30 wooden craft cubes
  • 15 wooden fence markers
  • 5 work order markers
  • 5 turn order cards
  • 5 player screens
  • 1 start player marker
  • 1 rules booklet

Product Reviews

 
 
 
 
 

Average Rating: 4 in 2 reviews


 
 
 
 
 
Funky.
November 18, 2004
I almost didn't buy this game due to its comparison to Settlers – ‘but not as good’. My Tuesday Group isn’t that keen on Settlers, since the luck element seems to overshadow an otherwise excellent system. Keythedral removes the luck element and leaves behind an exciting trading game, with plenty of interactions. Whereas Settlers can be spoiled if you place your houses poorly at the start, even with poor placement you always feel like you’ve got a chance of winning. The law cards ensure you’re never certain what could happen, they always appear when you think you've got a master plan. Could fall foul of over planning, but played briskly is easily finished within the 90 minutes. Recommended.
 
 
 
 
 
OK, I'll be the first to review the game!
October 27, 2004

Keythedral is a good strategy game which has some elements in common with Settlers. It is not as good as Settlers, but, I do recommend the game. Its definitely, well above average!

Like Settlers, the map conists of tiles which fit neatly together, and where each tile represents 1 of 5 resources. The more resources you collect the better. Unlike Settlers, players do not trade resources. Instead, you compete to collect resources. This is where the strategy element comes into play.

Each player ownes 5 houses which they place down on the map at game start. Like Settlers, these buildings actually sit on the borders of the resource-tiles, not on top of them. So, each house is actually adjacent to 4 resource-tiles. Within each house lives a worker. This worker can claim any of the 4 resources which his house is next to.

So, you want to get all of your 5 workers onto the 5 resources you most desire. The problem is two fold.

1. There are more workers than resource tiles

2. Whoever goes first gets to choose where to move their workers first, while the remaining players have to wait their turn and move their workers to any leftover resource tiles.

Your strategy is to try to move first, which is determined by bidding each round.

Secondarilly, your strategy is to place your workers on resource-tiles which you want, leaving your competitors with less desireable tiles.

Players can spend their resources to create more workers, which simply floods the map with even more land grabbing folks -- making it even more competitive. Or, players can build fenses which block 1 enemy house from reaching 1 resource tile.

Resources are also used to purchase special rules-breaking cards. Lastly, they can be used to build the Cathedral. By spending a certain number of resources you help build the community's cathedral. This contribution entitles you to some victory points.

The most victory points wins the game.

I recommend Keythedral. Its a good, though, not great strategy game.

Other Resources for Keythedral:

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