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Summer, 1756. Frederick the Great faces the grim fact that half of Europe has formed an alliance. It seems to him that their aim is the annihilation of Prussia. Therefore he makes a preemptive strike against Saxony, which surrenders weeks later. But this is only the first chapter in what would become known as the Seven Years War! Prussia is completely encircled by her enemies, the biggest continental powers in Europe. England and Hanover are her only allies. Prussia's situation is easy to sum up: To be or not to be.
Soon the Prussian House is burning. France has conquered Northern Germany. Austria has invaded Silesia. Russian hordes are crossing the River Oder, and Berlin is a mere five days march away!
Frederick is relentless. He desperately rushes from crisis to crisis within his strategic triangle, managing to check one enemy only as another takes advantage of his absence to advance. After six long years of struggle, Prussia seems doomed to fall...
Frederick is saved by a miracle. The Russian Tsarina Elisabeth dies, and her successor has an almost infinite adoration for Frederick, and immediately makes peace. Sweden soon comes to terms, followed one year later by a bankrupt France.
Prussia is saved.
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Friedrich is an usual game -- a subtle Eurogame with all of the historical feel of a wargame. All elements, from the map art to the clever and unusual rules, contribute to a strong sense of place and history -- stronger than is available from some (too many) wargames. But these elements never interfere with the fluid and tense play of what is essentially a classic hand management card game (despite not being listed in that category here). This rare combination makes this overlooked game something that both serious wargamers and core Eurogamers can appreciate -- perhaps one they can even play together.