Lord of the Rings: The Confrontation
List Price: $34.95
Your Price: $27.99
(Worth 2,799 Funagain Points!)
Notify me if/when this item becomes available:
(you will be asked to log in first)
from 22 customer reviews
Please Login to use shopping lists.
Lord of the Rings: The Confrontation Deluxe Edition features gorgeous artwork, a beautiful game board with art by John Howe, large tarot-size playing cards, and 18 finely-crafted plastic "wall" pieces to hold the game characters.
Every now and then you see a departure from the usual "licensed" movie property, where for once you don't see a mediocre product relying on the movie license to sell it, and instead you get a great license combined with a great game. Lord of the Rings: The Confrontation (both the deluxe edition and the original) is such a game -- famed game designer Reiner Knizia did the design, and this is one of his best. Frankly this is one of the best two-player board games ever made. It draws a bit of inspiration from the classic Stratego, but combines it with a fast "modern" pacing and a lot of creativity. You'll want to play it over, and over, and over, and over!
1 gameboard - very artistically painted board that has very highly themed regions (ie., Shire, Mordor) and funtional details (River Anduin and Moria tunnel). Easily laid-out and folded.
18 plastic pieces (with the character cards inserted) - Simple yet functional plastic pieces that hides easily switchable character cards. Character cards includes a brief description of each character attribute. Can be prepared and stored easily.
22 cards - High quality art, medium quality card stock. I immediately need to laminate them because dirt sticks on it easily but due to the lamination, it cannot fit the box anymore. You dont need to shuffle the cards during the game so it retains its quality.
The rules are simple yet the tactical options are immense - from the game set-up to its end game. You will really need to play the game at least twice (2 each on both sides) to memorize each unit's attibutes (strength, weakness, abilities) . The beauty of the game is its assymmetry. The two sides differ on their overall characteristics.
The Fellowship exceeds in special skills like sacrifice (Boromir), counter-measures (ie., Gimli against the Orcs) and special skills (Pippin's scouting skill). The Fellowship's Text cards have an edge over Sauron's.
Sauron's forces, on the other hand is simply powerful when it comes to strength (ie., Shelob, Balrog and Witch King) and brute (ie., Cave Troll). Their Strength cards supplement their already strong fighting force.
What's really great in this game is its BALANCE despite the assymmetry. Reiner Knizia designed each character's attributes ingeniously while keeping them believable when it comes to the theme (ie., Sam is stronger when with Frodo in the same region).
Lord of the Rings: The Confrontation is a very well-themed, highly tactical game of bluffing and strategy. I think this is one of Reiner Knizia's few highly-themed game masterpiece. Most of the time, you need to have a good memory to remember your enemy's units. It plays very quick (me and my officemate can play a game, 1 round for each side, in as low as 20 mins. I have never experienced a dull moment with this game even if I'm playing with a complete newbie. The game can really suck you to play it more and more. An experience you shouldn't miss!
If you don't have this game yet, do yourself a favor and get yourself a copy!
This is one of the best games that I have ever played. It is an awesome strategy game that can be played over and over again. I truly cannot think of any real negatives that hinder this remarkable game. Two games can be played in relatively one hour. It is very easy to learn yet difficult to master. The card element significantly adds to the bluffing/strategic gameplay.
Lord of the Rings meets Stratego. Each of your nine tiles shows its character's fighting value, plus a special power. Arrange them as you wish on your side of the battlefield. Each turn, move a tile forward one space. Battles commence when you move into an enemy's space. Some characters instantly defeat others, thereby removing them. Otherwise, both sides play a card. A text card, which may derail the battle, is resolved before a number card, which enhances a character's strength. The Dark player wins by getting three fighters to the adversary's home space, or by destroying Frodo. The Fellowship wins by getting Frodo to Dark's home space. Inexorable forward movement, uncertain interactions of fighters, and the satisfaction that comes from spending your cards wisely produce a splendid, suspenseful drama.