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List Price: $29.99
Your Price: $23.99
(Worth 2,399 Funagain Points!)
from 5 customer reviews
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Build your own Path without your opponents steering you in the wrong direction—or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Stay on the right Path -- your journey begins here.
Players: 2 - 8
Ages: 8 and up
Weight: 780 grams
All-Time Sales Rank: #230
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English). This is a domestic item.
- 1 game board
- 1 Dragon tile
- 8 markers
- 35 playing tiles
Average Rating: 3.9 in 5 reviews
This game is universally liked in our group as an end of night or filler game.
It is simple, quick, and new people (even casual party gamers) pick it up instantly. What is more is they usually end up going out and buying it.
Game play is fast paced, and deep enough to keep hardcore gamers engaged and interested.
Materials are nicely made, and it plays as well with 4 as it does with 8 or any number in between.
Tsuro can be played in less than 10 minute rounds, short enough to keep younger player's attention spans from wandering while also being long enough to provide a challenge in thinking and planning ahead.
It is now a favorite among the members in our club and makes for a great family game accomodating up to 8 players at a time!
Like most people, I was initially attracted to this game because of the beautiful artwork. This is an elegant game with an aesthetic perfectly matched to its mechanic. The game is simple and straightforward as you pull and place tiles decorated with various curving paths your stone must follow. You simply try to place the tile in a way that your stone will not be led off the board, or perhaps in a way that might lead another player off the board instead. That's it, but as I said, the zen aesthetic of the game provides an atmosphere in which this doesn't come across as boring but contemplative. Although it requires quite a bit of thought, the game is short and easy to learn, so I can see it being played often, especially by people who are not "gamers" and who groan at the thought of having a pile of resource cards or meeples to deal with. This game is mellow, and I see it being perfectly paired with a good wine and a couple of friends you've invited over to catch up with. This game is simple but an attractive diversion for an evening in.
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