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Zoom In Taj Mahal
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Taj Mahal

2006 English language edition


List Price: $39.95
Your Price: $31.95
(20% savings!)
(Worth 3,195 Funagain Points!)

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Product Awards:  

Ages Play Time Players
12+ 60 minutes 3-5

Designer(s): Reiner Knizia

Manufacturer(s): Abacus, Rio Grande Games

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Product Description

Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2001
Deutscher Spiele Preis
1st place, 2000
Spiel des Jahres
Nominee, 2000

Product Information

  • Designer(s): Reiner Knizia

  • Manufacturer(s): Abacus, Rio Grande Games

  • Artist(s): Franz Vohwinkel

  • Year: 2006

  • Players: 3 - 5

  • Time: 60 minutes

  • Ages: 12 and up

  • Weight: 1,167 grams

  • Customer Favorites Rank: #57

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English). This is an international edition or domestic edition of an imported item.

Contents:

  • 1 game board
  • 100 palaces
  • 5 scoring markers
  • 2 black figures
  • 100 cards
  • 1 gold ring (crown)
  • 12 octagonal province tiles
  • 24 oval influence tiles
  • 16 bonus tiles:
    • 15 squares
    • 1 Taj Mahal
  • rule book (English, German, French, Dutch)

Product Reviews

 
 
 
 
 

Average Rating: 4.6 in 21 reviews


 
 
 
 
 
Great Game
March 24, 2003

I brought this game after reading the reviews and was not disappointed. The rules are pretty complicated if you don't have anyone to help you out with. When I played this first, we did get some of the rules wrong but now they don't seem that bad.

I really like the strategy aspect of the game. I think that this game has more strategy and less luck than Settlers of Catan since in Settlers you are waiting for your lucky numbers rolled but instead in this game you have to plan your way in each city so that you play your cards just right for that round and also plan appropriate for the next rounds. The special cards are very important and each one of them is important to a certain strategy for the game. The emperor is important if you are looking for the most connections between cities, the elephant comes in handy for winning cities, +2 and change color are always useful.

I have played with only 3 players and have found it to be quite interesting. I would recommend this game to anyone who is looking to spend 1-2 hours on a game with good strategy options.

Note: this review refers to a different release of this product.
 
 
 
 
 
Good Game
March 20, 2003

I've read numerous excellent reviews of Taj Mahal and decided to give it a try yesterday and it turned out to be a good buy :)

Initially, we had a hard time trying to understand the rules, but fortunately a guy from another gaming group came over and taught us the game :) We played a 5 players game and I ended up last, but I really enjoyed the game... the mechanism of game play is original and innovative... requires a lot of brain work when deciding what card to play and which cards to choose... all in all, it's a good game... I would rank Taj Mahal to be on par with great games like Puerto Rico and EVO...

Note: this review refers to a different release of this product.
 
 
 
 
 
by Jake
Tough battles get tougher.
February 10, 2003

Is it poker? Better. It plays with cards but removes the luck. Add to that some glorious tile-play and decision-making and you've got one heck of a brain burner.

Knizia bears his stamp on Taj Mahal more than any other game designer has shown their personality in a game. The several, simultaneous methods of scoring that are impressively balanced; cumulative scoring that creates momentum and flow to the game; the agonizing choices; and, an original, but skin-deep theme (I still can't remember the name of the green guy - I just call them the 'green guy').

This is a game that's hard to win. The fights just keep getting harder and it's usually the pressure that forces one to make a bad decision - the sign of a solid game.

Note: this review refers to a different release of this product.

Show all 21 reviews >

Other Resources for Taj Mahal:

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