Aunt Millie's Millions
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(Worth 1,295 Funagain Points!)
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Dear Aunt Millie left behind an estate worth millions. Are you one of her lucky heirs? In this hilarious party game, play the role of one of the colorful characters out to get Aunt Millie's fortune. Use speed, strategy and persuasion to collect the most coveted valuables. Will you get her vintage jukebox or get stuck with a rusty toilet? Claim the same item as another player and you must give the best sob story to convince the judge that you deserve it more! Whoever ends up with the most riches wins the game. Heir-splitting fun!
It's amazing how people who are generally nice can become quite uncivil towards each other when it comes to how a dead relative's possessions are split up. I've seen huge fights over paltry sums of money or a few things; and I can't imagine the angst that goes on when a large sum of money is on the line. Aunt Millie's Millions (Gamewright Games, 2007 - Colleen McCarthy-Evans and Joyce Johnson) takes this scenario and attempts to transform it into a silly party game.
And the end result is actually quite good - better than I expected. With a very short playing time (only about twenty minutes), Aunt Millie's Millions allows players to spin hilarious, colorful stories, while attempting to collect cards with good values. There is player judging in the game, which can lead to "gaming" the system, but the game deals with this easily, keeping in the short time frame and allowing multiple judges. Aunt Millie's Millions is a party game that doesn't overstay it's welcome and will surely please those who might be turned away by the garish, cartoonist look of the game.
A deck of cards is shuffled, with ten dealt into a face down pile in front of each player. One card is secretly put into a vault envelope. Each player takes a token with a caricature of a person and a name. Players must state how their character knew the beloved, late Aunt Millie ("my character is Vincent, who was Millie's trusted lawyer.", etc.) A pile of appraisal cards (from $0 to $2,500) is shuffled and placed in the middle of the table, and the first round begins.
In each round, players simultaneously flip over the cards in front of them. Immediately they then place their character card on top of any of the available cards with a maximum of two characters allowed per card. Each card is an item from Aunt Millie's legacy and has a price value from $100 to $1500. Some cards have an undetermined value (represented by a "?"), and each card is one of five colors (purple, yellow, red, blue, and green). There are also some "Steal" and "Reappraise" cards available.
If only one person is on a card, then they take the card. If two players place their characters on the same card, then they are fighting over who gets the item. One of them picks another player to be the judge, and then they both make up a story as to why their character should get the item. The judge listens to both stories, and then awards the item to the player who gives the better story. If those two same players are involved in an argument later on in the game, then the other player gets to pick who is the judge.
If a player gets an item card, they place it face down on the table in front of them. If they have already received an item of that color, they must discard the first one, even if it is of a higher value. If the player takes an item with a "?", then they draw the top appraisal card and place it on the item, showing its value. If the player takes a Reappraise card, they may pick a card, then draw the top appraisal card, placing it on the card as its new value. If the player takes a Steal card, they may randomly steal a card from an opponent.
As soon as one player has a card from each of the five colors, the game ends. The players all total up their sum total of items, and the player who ended the game gets a $500 bonus. The player with the lowest score takes the card in the vault and keeps it (or uses it in case of Steal or Reappraise). The player who then has the highest score is the winner!
Some comments on the game…
Aunt Millie's Millions scratches the itch I have for a fast, fun party game. It's quick, rewards creativity, and remains interesting for the fifteen minutes it covers. It's a good icebreaking game, and even shy players have a good shot at competing. Groans and laughter make this a surprisingly good choice for your game night - it's a great, enjoyable start.
"Real men play board games"