League of Six
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The year is 1430, a time of unrest and upheaval in the whole of Europe. Echoes of the Papal schism are still heard in all the lands, the Turks advance in the Balkans, and the Hussite Wars ravage Bohemia.
Even while battling the Hussites, Upper Lusatia prospers. Nearly 100 years have passed since the founding of the League of Six -- a group of wealthy Lusatian towns that banded together to defend their commercial interests and preserve stability and order in the region.
You have been sent to this embattled land in the role of tax collector. As a young, ambitious aristocrat, you hope to stand out so that you will be given a position in the court of Sigismund -- King of the Romans, King of Hungary, and King of Bohemia, the man who will eventually, God willing, be crowned the Holy Roman Emperor.
The tax collector who brings in the most revenue for the king, while simultaneously gaining the support of the estates, has the best chance of finding himself by the side of King Sigismund, sharing in the intrigues that will shape Europe. Your path to power lies along the roads that connect the League of Six.
The game consists of six turns representing six years. Each player takes the role of a tax collector visiting one of the six cities. The goods collected are placed in the royal stores or estate stores, thus giving the players influence in the court of King Sigismund (either directly or through the support of various estates). The player who gains the most influence wins.
Description written by W. Eric Martin and used with permission of BoardgameNews.com