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Zoom In Darjeeling
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Store:  Strategy Games
Theme:  Business
Format:  Board Games

Darjeeling

English language edition


List Price: $49.95
Your Price: $39.95
(20% savings!)
(Worth 3,995 Funagain Points!)

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Product Awards:  
Games Magazine Awards
Best Family Strategy Nominee, 2009

Ages Play Time Players
12+ 60 minutes 2-5

Designer(s): Gunter Burkhardt

Manufacturer(s): Rio Grande Games, Abacus

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Product Description

In 1835, the British East India Company leased the region around the location of the modern-day city of Darjeeling. The British had more than a strategically placed trading post in mind -- because of the favorable climate, they wanted to build a sanatorium there as well!

That climate, which was to bring relief to sanatorium visitors, can be thanked for one of the most sought-after tea varieties in the world: Darjeeling. Tea connoisseurs from around the globe treasure the extremely fine and flowery aroma of the First Flush, the first harvest of the year's new growth. But the many flavors of teas from the following harvests are also unsurpassed.

For a long time, only traditional black tea was produced in Darjeeling. In the meantime, however, other teas are exported by the region, teas produced by different fermentation techniques. So these days, for example, Green Darjeeling is not the rarity it once was.

To make the tea varieties more distinguishable, as well as making other "Regions" which chiefly produce other tea varieties playable via alternate playing area setups (shown at the end of the rules), the tea crates in the game are black, green white and red for black tea,green tea, white tea and Pu-Erh, sometimes also called red tea, respectively.

While searching for the best teas, the players cross the entire region and assemble the largest shipments possible for each individual tea variety. The latest teas to be loaded are always worth more victory points than the older ones, as tea connoisseurs naturally prefer the freshest cargo. But preferences for individual tea varieties also bring the players victory points while loading shipments.

The game ends as soon as one player has reached 100 victory points.

Zoom In Front Image: Darjeeling
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Product Awards

Games Magazine Awards
Best Family Strategy Nominee, 2009

Product Information

  • Designer(s): Gunter Burkhardt

  • Manufacturer(s): Rio Grande Games, Abacus

  • Year: 2007

  • Players: 2 - 5

  • Time: 60 minutes

  • Ages: 12 and up

  • Weight: 1,315 grams

  • Language Requirements: Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item.

Contents:

  • 122 tiles
  • 5 screens
  • 5 tea collectors
  • 55 crates
  • 3 city markers
  • 1 demand barometer
  • 1 game board with scoring track
  • 7 tea freighters
  • cloth bag
  • rule booklet

Product Reviews

 
 
 
 
 

Average Rating: 3 in 1 review


 
 
 
 
 
by Greg J. Schloesser
Darjeeling -- just my cup of tea!
April 17, 2008

Design by: Gunter Burkhart
Published by: Rio Grande Games & Abacus Spiel
2 – 5 Players, 45 minutes – 1 hour
Review by: Greg J. Schloesser

Early in 2007, we were treated to Guatemala Café, a game about harvesting and shipping coffee in Guatemala. Now, we have the pleasure of doing the same with yet another beverage: tea. Darjeeling by designer Gunter Burkhart challenges players to harvest crates of tea, then ship them abroad at the prime time in order to maximize their profits.

The “board” is formed by assembling numerous tiles, each depicting from 1 – 3 crate halves. The board can be formed roughly into the shape of India, Sri Lanka or China, the main tea- producing companies in the region. There are four different types of tea, distinguished by color. The object is to collect complete crates of one type, and ship them at the optimum time.

The second board has three main areas: a large, serpentine scoring track, the harbor, and the market chute. The number of ships placed in the harbor depends upon the number of players, and can range from 3 – 7 wooden ships. Crates will be loaded on the ships, and earn income for the player as long as the ships remain in the harbor. Upon loading, bonus points are earned based on the current market status, and if four or more crates are shipped. More on these bonuses in a bit.

At the beginning of their turn, a player will earn points based on the crates he has loaded on the boats. The points earned are a factor of the number of crates on a boat multiplied by the position of the boat in the harbor. This multiplier can range from a high of three for the top harbor slot, to a low of one when a boat reaches the bottom harbor slot. The majority of points earned during the game are derived in this fashion, and the challenge is to properly time the shipping of a large number of crates so that they maintain a top position in the harbor for an extended period of time.

After earning points for loaded crates, players move their tea collector pawn – which looks strangely like a monkey pushing a shopping cart – and collect new crates, filling in their vacated location with a new tile. Prior to moving, the player can change the facing of his tea collector 90 degrees, then move him as far as he desires in a straight line. The first space moved is free. However, each additional space costs the player a victory point. Further, if the player opts to jump over a city space or an opponent’s tea collector, an additional two points are expended. The player then takes the tile his tea collector lands upon and places it behind his screen.

If a player collects a tile that depicts three crate halves, he also receives a special action tile. These tiles can be used to prevent the one-crate penalty for shipping when a player’s tea collector is not adjacent to a city, or to double the demand bonus earned when shipping.

At this point, the player has the option of shipping tea. To ship, a player must combine his tiles to form complete crates of one type of tea. Generally, it is best to ship a large quantity of crates, as more points can be earned. Sometimes, however, it is beneficial to ship just one crate, particularly if the bonus earned is going to be low, or if it will cause an opponent to lose points due to his ship being moved lower in the harbor.

When shipping, the bottom ship in the harbor is removed, crates thereupon are returned to their owner, and the ship is replaced at the top of the harbor, sliding all other ships down one slot. The player loads a corresponding number of crates onto the top ship, provided his tea collector is located immediately adjacent to a city. Otherwise, he loads one crate less. In either case, the player earns an immediate bonus of one point per crate IF he has shipped four or more crates. An additional “demand” bonus is earned depending upon the market status of the tea being shipped.

The market status is determined by use of a “chute”, a very intriguing gadget. Two round markers for each type of tea are randomly placed into the chute. When a tea is shipped, the bottom marker matching that tea is removed and moved to the top of the chute. All of the other markers roll down, and the bonus earned is equal to the distance between the two markers of the tea that has been loaded. Thus, there is a timing aspect to shipping the tea, as this bonus can be significant.

The game continues in this fashion until one player reaches 100 points, at which point the game ends immediately. All players lose 1-point for each unfinished half crate, and the player with the most victory points emerges victorious. Generally, the game plays to completion in about 45 minutes, an ideal time for casual gaming.

While Darjeeling seems more suited for family or casual play, there are some interesting dynamics present, particularly in regards to timing. When collecting crates, players must decide which type upon which to concentrate, and whether to pursue large collections or go for quick payouts. Tiles with multiple crate halves take longer to complete, but do ultimately earn more profits and will possibly yield a useful action tile. When choosing to ship crates, it is often best to wait until multiple opponents have just loaded crates. Thus, you will cause their ships to drop in value, and hopefully be able to maintain a high scoring position for several turns as their supply of crates will likely be depleted.

One must also consider the position of the markers in the market chute. Having the markers of the tea you are attempting to load far down the chute is advantageous, as the bonus will be larger. While these points aren’t as great as those earned at the beginning of each turn, they can still be significant. Often, it is worth delaying shipping crates until the market is more favorable – or even making a small shipment in order to adjust it to your liking.

While Darjeeling won’t cause serious gamers to shiver with excitement, it will likely satisfy those who enjoy lighter fare. It is well suited for family play or in casual, social settings. Gamers should not despair, however, as there is likely enough here to keep their interest, provided they aren’t expecting a deep, strategy experience. The game has some original elements, and a reasonably fresh feel that makes it enjoyable to play. It is a pleasant surprise from a veteran designer that is just my cup of tea.

Other Resources for Darjeeling:

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