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List Price: $19.95
Your Price: $15.95
(Worth 1,595 Funagain Points!)
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from 2 customer reviews
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Can you describe the mystery word using only the most basic description words faster than your opponents? Better yet, can you solve them?
Word Blur challenges the way you think. How do you describe words like spaghetti, gold, diapers, or stomach without using those words?
You'll be surprised what you, your family members and friends come up with when you play Word Blur.
Players: 3 or more
Time: 60 minutes
Ages: 10 and up
Weight: 750 grams
Language Requirements: This is a domestic item.
- 900 word tiles
- 4 modifier cards
- 300 description cards
- playing die
Average Rating: 4.5 in 2 reviews
I first saw this game in GAMES Magazine's Traditional Games 100 in the December 2008 issue. The game seemed like an interesting concept, and to make it into the GAMES 100, there has to be something to it. So I decided to buy a copy.
All I can say is this is one of the most fun games EVER.
The concept is loosely drawn from Pictionary, except instead of trying to get people to guess words based on pictures you draw, the clues are provided by a huge pile of word tiles which participants search through and pull words from in order to get their teammates to guess the answer word before the other team does.
To begin, the bag of word tiles is emptied onto the center of the table (the look on new players' faces is priceless when you gleefully dump them out) and pull a card from the top of the stack--these are the words that your teammates will guess. Roll the die to choose which word out of the six listed will be used, and one player from each team will look at the word.
Then the hilarity ensues as the players search through the pile. Any tile can be used to describe a word. Also helpful are the "modifier" cards that each team has which can be used to add an "-er" or "-est" to words as well as telling teammates that the answer word is "not" like the tile or "sounds like" it. The first teammate to shout out the correct word scores a specific amount of points for his or her team as allotted by the answer card. The winning team is the one that reaches an amount of points decided at the beginning of the game (usually 20 or 30 works), or sometimes we just keep playing for the fun of it.
Everyone that I have played the game with has really enjoyed it. It is even popular among younger players; however, sometimes the selection of answer words by the die does not work in their case because they may not know all the words. In such cases, we have allowed younger players to select a word that they do know.
In all, this is an excellent game which fully deserves a 5-star rating. For a game this entertaining, especially one with so many pieces, it is priced quite reasonably, and soon presents itself as a staple game for any get-together.
When I first heard about Word Blur, I contacted the founder- Geoff Girouard. At that time, he had about 20 copies of the game. I asked him if he thought it would be a game I could effectively use in my classroom. As a reply, he sent me a copy of the game. I looked it over and put it on the shelf, where it sat for a couple of weeks.
One group of students had finished their assignment and decided to play a game at the end of class. They asked me about Word Blur and I told them to read the direction and let me know what they thought as I didn't really know anything about it. They sat down and read through the rules quickly and started a game. The bell rang and I forgot to ask them how it played. I got my answer when they showed up at lunch to play. My students love to play the game and on Friday it gets played constantly all day long (Friday in my classroom is game day). Students will often take it home over the weekend and they have asked that I order several more copies with my next grant.
Game play is quite easy-roll the die and get one person from each group reads to themselves one word off the game card, of which there are two large decks, then the players who read the card use the clue words on the table to get their partner(s) to figure out what word is being described from the card. The amazing variety of clue words allows for many different approaches to getting partners to guess the word from the card. As all of the groups are trying to figure out the same word, the pressure is on to figure it out quickly.
A typical game is played to 10 points, different words are the cards are worth different amounts of points due to their difficulty, and a game usually lasts about 30 minutes.
I would highly recommend this game, especially if you are playing with a large group of people. It is fun and just about anyone can play.