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Pacific Typhoon
 
Store:  Card Games, War Games, Strategy Games
Theme:  World War 2
Genre:  War & Combat
Format:  Card Games

Pacific Typhoon

revised version of Atlantic Storm


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Product Awards:  

Ages Play Time Players
10+ 60-90 minutes 4-6

Designer(s): Ben Knight

Manufacturer(s): GMT Games

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Product Description

Pacific Typhoon is a strategy card game for 4-6 players, ages 10 to adult. The game uses the same system that first appeared in the popular 1998 Avalon Hill card game Atlantic Storm.

The game setting is the naval and air war in the Pacific theatre during World War II. Pacific Typhoon depicts the history of the air-naval battles of the Pacific War with 40 battle cards, each of which represents an historical naval or air battle such as Pearl Harbor, Midway, Surigao Strait, etc. Players compete by fighting a non-sequential series of twenty of these battles. A battle lasts for one round of play, so each player gets to play once per battle. The round-leader starts by picking one of two battle cards (he discards the unpicked one). The chosen battle card determines the year of battle. The battle card is also worth a certain number of victory points and resources to whoever wins it. The round-leader alternates after each battle, and the game ends after 20 battles (when the Battle Card deck is exhausted).

Players are not assigned to sides. Instead, each player has a hand of force cards that typically includes both Allied and Japanese cards. The force cards represent warships, submarines, aircraft, special weapons, and events. Non-event cards have three separate combat values: Air, Surface, and Sub. For example, the battlecruiser Kirishima has combat values of 1 air, 4 surface and 0 sub; the submarine Flasher has combat values of 0 air, 1 surface and 3 sub; the Zero fighter (Sakai) has combat values of 3 air, 0 surface and 0 sub. Force cards are also worth victory points because they can be destroyed in battle.

After the round-leader selects the battle card, he announces the "suit" of battle: Air, Surface, Sub or Combined. Only the combat values in the announced suit will affect the outcome of the battle. In a Combined battle, the combat values of all three suits are added together. The round-leader also announces the time of battle: Day or Night. Some force cards are only playable in a day battle (for example, the aircraft carrier Lexington), a few are only playable in a night battle, but most are playable in day or night battles. The round-leader then gets to play from his hand. He may play on one side or the other (but not both sides together). Each player after him in turn may then play on one side or the other.

Product Awards

Product Information

  • Designer(s): Ben Knight

  • Manufacturer(s): GMT Games

  • Year: 2008

  • Players: 4 - 6

  • Time: 60 - 90 minutes

  • Ages: 10 and up

  • Weight: 483 grams

  • Language Requirements: This is a domestic item.

Contents:

  • 40 battle cards
  • 125 force cards
  • rules

Product Reviews

 
 
 
 
 

Average Rating: 4 in 1 review


 
 
 
 
 
A great game for all gamers.
December 04, 1999

Atlantic Storm is one of my favorite games. I would recommend it to all gamers. It has good replayability with lots of pros and few cons. Although its designed for 2 to 6 players, I recommend at least 4. The ideal number of players is 6 or 7 but the game is still playable with 8 or more players. One of the most interesting parts of the game is your interaction with the other players. With fewer than 4 players, there just arent enough players to interact with.

I would also recommend playing with all the optional rules from the rules booklet since they give the players more options during their turn. With the original rules a weak hand stays weak but with the optional rules, you can replace your entire hand with hopefully a better one.

The pros:

  • Easy to learn. There are not a whole lot of rules and playing one or 2 turns face up will be enough to teach most players almost everything they need to know. The special cards have the rules for what they do printing on them so memorizing what cards do is not necessary.
  • Player interaction. There are two teams and each turn you choose which team you will support. You are encouraged to talk to your fellow players to hopefully recruit players onto the same side that you are playing. This interaction is where much of the fun of the game comes out.
  • Good for 4 to 8 (or more) players. Great for your larger groups of gamers.
  • Great graphics. The cards show actual pictures of the ships that they represent.
  • Can be played in under an hour. Although games can take over an hour, (especially if you have 6 or more players) you are not required to play all 20 rounds. If you want to play a shorter game, then play fewer rounds. The game doesnt suffer if you shorten it in this way.
  • Interesting content. The cards contain history text on them. Oh, and history does tend to repeat itself.

The cons:

  • Need to have at least 4 players. Well, the box does say 2 to 6 so maybe its me. I like multiplayer games.
  • The backgrounds of the cards have meaning. There are only 3 different backgrounds and new players can have problems telling them apart. After playing a game or two, this problem goes away as you become more familiar with the cards.

Note: this review refers to a different release of this product.

Other Resources for Pacific Typhoon:

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