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Shadows Over Camelot: Merlin's Company
 
 
 
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Shadows Over Camelot: Merlin's Company


Your Price: $27.99
(Worth 2,799 Funagain Points!)

This item is temporarily out of stock [] (expected availability: Friday, September 4, 2015). You can still add the item to your cart and we will ship it to you as soon as it becomes available!

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Product Awards:  
The Dice Tower Awards
Best Game Expansion Nominee, 2008

Ages Play Time Players
10+ 60-90 minutes 3-8

Manufacturer(s): Days of Wonder

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To play this game, you must have:
Shadows Over Camelot
$60.00
$47.99
(20% savings!)

Product Description

The swallows have long departed, replaced by sinister crows of dark omen. The land has grown more desolate, and travel ever more dangerous since a traitor was discovered in our midst. Rumor has it that Merlin himself is now scouring the plains around Camelot, rallying new knights to our cause. But will that prove enough to counter Morgan's newly assembled coven of witches?

Merlin's Company is an expansion for the popular Shadows over Camelot board game. It introduces a host of new characters -- including 7 new knights and Merlin himself -- to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights.

Merlin's Company also introduces 63 new cards: the all new Travel cards -- events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil.

Product Awards

The Dice Tower Awards
Best Game Expansion Nominee, 2008

Product Information

  • Manufacturer(s): Days of Wonder

  • Year: 2008

  • Players: 3 - 8

  • Time: 60 - 90 minutes

  • Ages: 10 and up

  • Weight: 576 grams

  • Language Requirements: Game components are language-independent. No rules are necessary for this item. This is an international edition or domestic edition of an imported item.

Contents:

  • new rules for up to 8 players, including 2 traitors
  • 7 knights coats of arms
  • 14 black cards
  • 23 white cards
  • 16 travel cards
  • 1 new deck of loyalty cards
  • 1 Merlin figure and summary card
  • 1 Sir Bedivere figure with coat of arms and die

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