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AKA: Game X
List Price: $44.95
Your Price: $35.99
(Worth 3,599 Funagain Points!)
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from 10 customer reviews
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You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes complete with roughly 500 cards. You select 10 of the 20+ Kingdom card types to include in any given play -- leading to immense variety.
Best Family Strategy Game, 2010
Best Card Game, 2009
1st place, 2009
Game of the Year, 2009
Game of the Year, 2009
Best Mind Game, 2009
Multi-Player Nominee, 2009
Best Game Designer, 2008
Best Game of the Year, 2008
Most Innovative Game Nominee, 2008
- 500 cards
- storage tray
- rule booklet
FFG FFS04, 50 clear sleeves, 2 5/16 x 3 9/16 in. (59 x 92 mm)
stand alone expansion (Restocking)
stand alone expansion
standalone expansion (Restocking)
Average Rating: 4.9 in 10 reviews
Before I got into board games this was the first game i played with my cousin and at first I thought it was going to be like all the other card games I hated but really just the opposite. I was shocked how much strategy a card game like this could have in general cause your not just being passed a random hand of cards but your actually customizing the cards you want for yourself and using those cards to buy even better cards. The most important ones are victory cards which are needed to win the game.
Wow... just wow. This game is incredible. I have been avidly playing Euro games since I stumbled across Catan years ago. This is one of my more favorite games simply because no two games are the same. With only playing 10 out of the available 24 cards each game, strategies change drastically. 5/5 stars, worth your time if you're looking for a card game with a lot of replay value.
From a newsletter from game publisher Rio Grande Games comes the startling statistic that Dominion and its expansions have collectively sold more than one million copies when summing sales across all languages. One million plus! Does that make designer Donald X a millionaire? At any rate, with two expansions being released each year, that staggering number is only going to grow, and as Dominion slowly makes inroads into the mainstream, it's surely primed to become a mass market cash cow. Make no mistake, deck-building is in. While Dominion owes a lot to ideas borrowed from the grandfather of CCGs, Magic the Gathering, and other games in that genre, there's no doubt that by successfully taking these concepts to the world of modern board games, Dominion has helped father an entire new genre of its own.
Who would have guessed that the game would have such an impact when it first appeared in 2008? Time is certainly proving to enhance its appeal, and numerous expansions only help consolidate its solid reputation as an excellent card game that is very accessible to a variety of people. Dominion is a great game - but only when it's correctly judged for what it tries to be. It's no complex game with a limited appeal restricted only for die-hard boardgamers, and intended to be a meaty main course, enjoyed slowly over the course of an evening, with much chewing required on the part of those who undertake its consumption. Dominion is more like fast food: quick, and addictive. I should confess to loving the deck-building and gameplay of CCGs, and this has the feel of all of that in 20-30 minutes.
The good and the bad, in a nutshell: Pros: scales well, interesting decisions, synergistic card combos, quick play-time, good replayability, unique mechanics and gameplay Cons: luck element, lots of shuffling, thin theme, minimal interaction
Overall, the pros more than outweigh the cons, and for me the cons are mostly insignificant. The unique mechanics, interesting decisions and potential for synergistic play, combined with quick game-play and remarkable replayability/variety all really make this game the success that it is proving to be. There's no doubt that Dominion is something special, and has already proven that. In an unprecedented fashion, it cracked the BoardGameGeek Top Ten in a matter of less than a month, and hasn't looked back since. Its list of conquests includes the coveted Spiel Des Jahres, and many a Game-of-the-Year-Award in many a country. Now less than three years down the track, it's already a millionaire, and shows no signs of slowing its pace. Congratulations Dominion! And if you're new to modern games, this is an excellent place to start!
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