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Chrononauts
 

Chrononauts


List Price: $20.00
Your Price: $15.99
(20% savings!)
(Worth 1,599 Funagain Points!)

This item is In Stock []
Quantity:

Ages Play Time Players
11+ 20-45 minutes 1-6

Designer(s): Andrew Looney

Manufacturer(s): Looney Labs

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Product Description

What would YOU do with a Time Machine? Would you stop the sinking of the Titanic? Prevent the assassination of JFK? Kill Hitler before WWII? These are just a few of the possibilities in Chrononauts, the award-winning card game of time travel. To win, you must change history at key points called Linchpins, so that history transforms into the Alternate Reality your character calls home. You can also win by collecting a specific set of Artifacts, such as a live dinosaur, the Mona Lisa, and an unpublished Shakespearean play. But be careful -- if you create too many paradoxes, you could destroy the entire universe!

What's New in Chrononauts 1.4?

The card count has gone from 136 to 140. The cards added aren't all that new: one is just an extra "Restore History", the second is the "Beatles Reunion CD" (previously available as a promo card), and the two cards that are new are both just ideas that have been on Andy's Mysteries of the TimeLine page for years: "Sarah the Triceratops" and the 1945-D Patch, "Tokyo Nuked," which fills out the Nexus for the case in which Hitler was assassinated but the Pearl Harbor and Manhattan Project linchpins are set to True History.

There are a few tiny edits, such as adding this clause to the "Articles of Faith" mission "If you are playing UberChrononauts, the Golden Calf may be substituted for any one of the above artifacts." But perhaps most interesting tweak is the addition of the 2001 Linchpin icon to the "Halt Attack" and "Avert Disaster" inverters, thus making the game forward compatible with the new Gore Years expansion.

Product Information

  • Designer(s): Andrew Looney

  • Manufacturer(s): Looney Labs

  • Artist(s): Alison Frane

  • Year: 2009

  • Players: 1 - 6

  • Time: 20 - 45 minutes

  • Ages: 11 and up

  • Weight: 254 grams

  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.

Contents:

  • 140 cards
Chrononauts has the following expansions available:
Chrononauts: The Gore Years (Restocking)
$2.99
Chrononauts: Lost Identities (Temporarily Out of Stock)
$2.99

Product Reviews

 
 
 
 
 

Average Rating: 3.8 in 11 reviews


 
 
 
 
 
The Space/Time Continuum has never been this fun!
December 27, 2002

Let me start out by saying that ALL card games are a bit on the random side. It's that whole not-knowing-what's-next thingy. It's what one SHOULD come to expect from a card game. The necessary element in any good card game is to balance the chaos of luck, with a chance to form some sort of strategy based on said luck. Chrononauts succeeds here in spades!

There are really three games here. The main game is perfect for sitting around a table with friends and having a great time. The jokes that come out of the way the cards play are just limitless. There is some real strategy to be had here, and it's had by watching the cards and your opponents. Because of the random factor, I've seen games end in round two. This is not a negative for me. It just makes time for another game! Even if the game goes on for an hour (which I've experienced), there's no end to the good social time to be had. You can't lose with this game, especially with four to six players.

The two sub-games are on complete different ends of the playing field from one another. On one hand, you have a light-hearted romp of two-player item collection. On the other hand is the single-most difficult solitaire game I've ever played!

Three different, but related games for $20? I'd say it's a deal.

Adamant recommend.

Note: this review refers to a different release of this product.
 
 
 
 
 
Origins Award Winner for a REASON!
October 17, 2001

As other reviews have mentioned, Chrononauts shares some of its nature with Fluxx. Fortunately, it is much more structured than Fluxx, and gains incredible strategy from that. It is Fluxx with some of the chaotic fun, but without the pure randomness--instead, there are strategic decisions to be made on practically every turn.

The time-travel theme is fun and adds depth to the game--who doesn't want to kill Hitler? Each player has their own character, each trying to 'get home' to the timeline from which they came--which means the 'current' state of events has strategic import. There are two other ways to win, as well--time travelers are able to collect artifacts (like Fluxx keepers) and each has their own goal that they're trying to satisfy, and there's also the goal (if you get stuck with a hand that seems useless) of just getting 10 cards in your hand--a challenging goal, indeed. Yes, there is luck in this game, but you do indeed make long-term plans on every turn.

Note: this review refers to a different release of this product.
 
 
 
 
 
very playable and highly entertaining
November 30, 2000

I was initially skeptical that a card game could do justice to the subject of time travel without getting bogged down in rules and being as much fun as a piece of dry toast. Looney Labs has scored a hit with Chrononauts however. The rules are easy to learn and are fairly intuitive given the way the concept of time travel is handled.

As with many card games, winning depends on a combination of strategy and luck. With multiple ways of winning, several players can simultaneously be on the verge of winning. The various paths to victory also keeps the game from becoming stale with repeated play.

To add to the entertainment value, the ID Cards each come with a 55-word 'nanofiction' that help to explain the character's motivation for changing certain historical events. There are also a few cute jokes/puns to uncover. Consider a brontosaurus named Emily or a counterfeit Mona Lisa with a goofy grin.

That's not to say that the designers didn't put some serious thought into the interaction between the real-life events portrayed. For instance, if John Lennon, an advocate of gun control, hadn't been killed, would the Columbine shootings have occurred?

Overall I'd say Chrononauts is a very playable and entertaining card game that that treats the subject of time travel quite well.

Note: this review refers to a different release of this product.

Show all 11 reviews >

Other Resources for Chrononauts:

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