Last Call: The Bartender Game
List Price: $32.00
Your Price: $24.99
(Worth 2,499 Funagain Points!)
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Kris Gould's Last Call: The Bartender Game invites you – nay, demands – that you play it while drinking, mostly because that would give folks like me a huge advantage over everyone else.
In this game, each player represents a bar that needs to make certain drinks by mixing various liquors. Four bottles of each of the six types of liquor start on one of the six bartenders in the game. A dealer reveals cards one at a time from a shuffled deck of bartender cards, and whenever another player (not the dealer) wants to move a bottle from one bartender to another that player yells "Order!" A bottle can be moved only if both bartenders have at least one card in front of them or if one bartender has three cards in front of it. You then remove all face-up cards from in front of these bartenders, something you also do if a bartender ever has four cards in front of it. (If two players call "Order" at once, ties are broken based on a priority chart a la ZooSim.)
After a bottle is moved, all players (including the dealer) have the opportunity to make one or more drinks. To make a drink, one bartender must have all the required liquors shown on one of the drink cards in your hand. You place this card face-up on the table and take one ice cube as penalty for each bottle of liquor on that bartender that's not required for your drink. Whoever called "Order" drops to the bottom of the priority chart and becomes the next dealer.
Once one player has completed all four drink cards in hand, the other players complete their drinks in order of priority, moving bottles as needed and taking a penalty cube for each move. Whoever ends the game with the fewest ice cubes wins.
Description written by W. Eric Martin and used with permission of BoardgameNews.com