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Axis & Allies: Pacific 1940
List Price: $90.00
Your Price: $71.99
(Worth 7,199 Funagain Points!)
from 15 customer reviews
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Same great game as the last version of Pacific 1940, including the extra large 35"x 32" game board for greater play experience.
Both game boards unite to create a massive 70" x32" playing field that will let you experience the full scale of World War II global conflict.
- 2 game boards
- 1 battle strip
- 1 casualty strip
- 100 national control markers
- 16 industrial complex markers
- 16 naval base markers
- 16 air base markers
- 5 national storage boxes
- 80 chips
- 10 dice
Average Rating: 4 in 15 reviews
Not your typical wargame. Japan starts a military powerhouse and must maintain its hold on southeast Asia for as long as possible to win. The allies must makes inroads to stop the Japanese from gaining too many points for victory.
A much shorter game in length of time than the rest of the A & A series. A great naval and Air war game. Real pieces instead of markers makes this a high quality game.
This game will amaze you. It's much more pleasing to the eye with detailed units, and a gameboard that has rounded territories along the edges to represent the vastness of the Pacific Theatre.
What is best is the game concept. Japan is horribly outmatched economically, but the Allies are not battle ready. Japan must strike hard and fast before the American juggernaut can get rolling. This isn't a game of attrition like the original Axis & Allies. It's a game of economic strategy and a fight against the clock. Can Japan take an Allied capital quickly? Or can America bring her forces to bear and pummel the Japanese before they island-hop to victory?
I originally thought the Japanese could never win. Then my friend took Australia and won. Next game I took India and won (in 3 turns). Finally Japan nearly captured Australia again before the Allies could finally manage a win. This game is truly a 'whole new puzzle to solve'!
The additional rules for airbases in naval ports are good. The rule-change for cruisers, CV of 2 for coast-bombardement is okay because they were a bit to powerful in the Europe-version; nobody bought battleships anymore.
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