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Carcassonne: The Goldmines
Your Price: $5.99
(Worth 599 Funagain Points!)
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from 9 customer reviews
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2009 edition, AKA: Big Box 2 Funagain Games does not stock this edition of this title, usually because it's out of print.
English language edition of Carcassonne: Das Schicksalsrad (Currently Restocking)
English language edition, no River tiles Funagain Games does not stock this edition of this title, usually because it's out of print.
2010 edition, AKA: Big Box 3 Funagain Games does not stock this edition of this title, usually because it's out of print.
GOLD! The excitement is huge and many come to acquire the precious metal for themselves. At the end, all will settle their accounts.
Players: 2 - 6
Time: 30 minutes
Ages: 8 and up
Weight: 33 grams
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item.
Average Rating: 4.3 in 9 reviews
I had a few complaints about the farmers in Carcassonne. I changed the scoring slightly to make them less powerful and that worked very well, and the River tiles make it even a bit better, in my opinion. In the original, the early farms in the middle often yielded huge points at gameend. The River helps breaks up the middle of the board which helps contain farms a bit more.
I also play that the mountain at the end of the river goes all the way to the edge of the tile in the one corner where it is illustrated to be close to the corner. I make that another 'fence' for the farmer, not counting the small strip of grass that connects the 'north' side to the 'east' side. That means if the farmer really wanted to get a farm that reached around the mountain to the other side, he has to spend an extra diagonal tile to connect the fields.
Excellent addition. The River is so good that I enjoy Carcassone even without the Expansion as long as I have the River.
I've played Carcassonne many times with and without both expansions. The trick to winning is to compete successfully for farms while keeping in the running with other points-making. Apparently, the river tiles were introduced to keep the game from becoming simply a competition to win the one monolithic farm. In most games I play without the river one significant farm determines the winner, and with most games with the river tiles, this is not the case. Once in a while one huge farm will still spring from a game with the river tiles, but this is usually due to some crafty playing by the winning player, who is then justly rewarded. The river tiles elegantly accomplish their intended use without corrupting the simple yet subtle nature of Carcassonne.
I finally got a chance to play with the river tiles. While they don't change the play of the game, they enhance your options for playing tiles when you first start drawing tiles. The twelve river tiles are placed first. Then, when you start drawing regular tiles, you immediately have a number of edges where you can place each tile.
Carcassonne is great without the river, but even better with it.
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