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Clubs is a climbing game similar to Tichu, Haggis, and The Great Dalmuti, but it is as simple to teach as Hearts and Spades. It shines with 3-6 players, but a two-player variation is included in the rules. There are two ways to earn points in Clubs:
Play all your cards as quickly as possible each round. Win tricks with clubs in them.
To play a round, deal out 10 cards to each player. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton, pair, 3-of-a-kind, 4-of-a-kind, or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively, the pile is taken by the person who played last. That player leads with a Trick-Type of their choice.
Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards:
12 bonus points + points for clubs
10 bonus points + points for clubs
8 bonus points + points for clubs
5 bonus points + points for clubs
2 bonus points + points for clubs
0 bonus points. Do not score points for clubs
The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game.