My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Funagain Frank's Adventures Funagain Points System Funagain Membership System Ashland, Oregon Eugene, Oregon Free shipping at $100! Facebook
AT $100!
Mystery of the Abbey
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.

Mystery of the Abbey

includes The Pilgrims' Chronicles expansion

Your Price: $60.00
(Worth 6,000 Funagain Points!)

This item is In Stock []

Ages Play Time Players
8+ 60-90 minutes 3-6

Please Login to use shopping lists.

Product Description

The Abbot is frightened. The normally peaceful Abbey of Sainte-Pierre has been in turmoil for days over the mysterious disappearance of a young novice. All clues point to foul play and suspicions run high among the congregation's monks. The Abbot has called on several renowned detectives to solve this mystery. Who will be the first to identify and confront the culprit? Only those who carefully examine the clues in the Abbeys darkest corners can solve this vexing riddle.

Mystery of the Abbey is 'the thinking person's Clue' -- a new kind of whodunit boardgame, set in a medieval French Abbey. Players must solve the crime by moving through the beautifully illustrated Abbey board, searching for clues, questioning the other monks and using their intuition to uncover the truth.

The reprint of this game includes a new 12-card expansion pack called The Pilgrims' Chronicles.

Product Information


  • 1 Board game
  • 6 monk miniatures
  • 6 deduction notebooks
  • 90 illustrated cards
  • pad of suspect sheets
  • 3 wooden monk dice
  • 1 mass bell
  • 1 12-card expansion pack
  • rules
  • 1 Days of Wonder WebCard

Product Reviews


Average Rating: 4.2 in 13 reviews

by M.Thomas Paul
A Former Novice Even thinks it's Great!
April 19, 2009

Mystery of The Abbey

Designers: Bruno Faidutti & Serge Laget
Publisher: Days of Wonder
Year: 2003, (Previously published in 1996)
Players: 3-6
Ages: 8 and over.
Playing Time: 1-2 Hours (Depending on number of players).


As typical of Days of Wonder Products everything in top notch. A stunning game board showing a birdseye view of an abbey or monastery is the first thing you notice. Illustrated cards, colorful resin monks, wooden monk dice, a metal bell to ring for mass and colorful note sheets and info folder with much information at everyone's fingertips. The rulebook is one of the best for explaining the game and getting people started.


There are three religious order living in this Abbey (Which actually took place in France when King Phillip confiscated property of religious orders, but that's another story.) Each suspect has different characteristics such as being a brother, a novice, or a father.They may be hooded or unhooded, bearded or clean shaven, fat or skinny. They may be a Benedictine, a Fransican, or a Templar. You gather information by going to cells of other monks and looking at their card. Going to parlour to look at cards put aside. Event cards often place cards on a bride or in various places in the Abbey to be stumbled on.

When you end your turn in the same room as another monk you may ask them a question. The type of questions is explained in the rulebook, but this is where the game really shines. The monks may declare grand silence or answer the question, in which case you are open to answer a question. You must be truthful in these answers. In that all will hear the answers you must be careful. It's one of the greatest parts of this game.

You can go to the library once to get a card that gives you a good advantage, but only if you hold the least cards in hand. Having a card taken early can therefore be a mixed "blessing". You may go to the abbot and make a revelation of one characteristic of the murderer. You score two victory points at the end of the game if you are right. You only lose one if you are wrong. This gives an incentive to mislead others by giving a false revelation. You may also make an accusation which if right ends the game and scores victory points. If wrong sends you to the chapel for penance. The game continues you lose victory points and a turn.

My Outlook on the Game:

I know Days of Wonder listed the rooms in Latin so they could use the same board for all languages, but in that these were the way we referred to each room when I went through the seminary it brought a cold chill down my spine. (I decided against life in the religious order and I am presently married and working in the community, but my memories of this lifestyle persist,) Played with the right people this is an excellent game that can really be a blast. I recently acquired this game in a trade on BGG and it has been played several times since it's arrival.Each game so far has been a lot of fun.

I can see how one individual who doesn't understand the rules or isn't into it can bring this game down. On the other hand, few games are fun with such people so they should probably be given a beer and directed to the HDTV set while you play anyway.

Another comment, I am a fan of Clue and Sleuth, This game puts both classics to absolute shame. Much more theme, much more skill and much more interaction. Should be in every gamer's library.

Mass Fun Monk-ish Shines
February 03, 2006
Mystery of the Abbey is a fantastic mystery game. It doesn't really make sense to compare it to Clue since the game play has a totally different feel to it and strategy involves some unique elements. Sure there are things you need to discover about the murderer, but most of the information can be gleaned from listening carefully and asking the right questions. In a sense it owes more to Guess Who? than it does to Clue, but really, Mystery of the Abbey is in a category all its own.

The strategic elements adds more intrigue to the game play. Here are some of the features that make this work:

* You have to carefully plan your moves since you can only move to one or two rooms per turn and you will all be called to mass every four turns giving everyone an equal advantage. This can be used to your advantage if you plan ahead.

* The element of being able to make revelations as you get them (and as soon as you are able to get to the proper room) adds an additional skill to the game since the number of correct revelations you give in a game gives you two points each at the end of the game while making a correct accusation gives you four. In other words, you could win by deductive reasoning throughout the game.

* The event cards and book cards give advantages that are surprisingly worthwhile. Adding even more elements to play so that the savvy deductor can sometimes be beaten by the connivingly strategic player.

* The fact that cards rarely suspect cards are passed around at different points in the game is also strategic if you are careful what you pass to your neighbor and what you manage to hold on to.

* The option of taking a "vow of silence" and refusing to answer questions people ask is a clever element (that can also be frustrating).

* The Latin monastery setting and the humorous monkish-shines of the game play make it murderous fun. I especially like sending people to penance (loss of a turn while they pray over their sins in chapel) for misplays or wrong statements.

This is great fun and extremely replayable but much more intriguing than Clue!

by Ryan B
Tremendous Game!
April 04, 2004

Mystery of the Abbey is absolutely the pre-eminent game to lead the charge against the often times stale offerings that grace most discount retail store shelves these days.

If you are considering buying a game that will truly make for an interesting 'family game night' then this game is it.

Repeat: This game is it.

Besides having the best theme of any game that I have seen to date, bar none.... this game just mechanically plays very well. It is very well balanced and it takes a good level of skill and experience to be able to question your fellow players effectively. Finally, it requires that you put advance thought into your strategy and then execute it.

I, personally, have yet to learn how to question people well... but I have seen others question extremely effectively... and have great success because of it.

In other words, while it is a blast to play, Mystery of the Abbey definitely requires you to think well... in order to play the game well. And since it is very, very, very easy to be immersed in the theme, you soon find yourself transported into playing a murder solving monk. Yet the game is light-hearted and will provide you with some laughs.

Buy a duster. This game will make you forget about your other 'tired' and true party games and will leave them collecting dust on the shelves.

Mystery of the Abbey is that good.

Show all 13 reviews >

Other Resources for Mystery of the Abbey:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.