Detroit-Cleveland Grand Prix
English language edition
List Price: $25.00
Your Price: $20.00
(Worth 2,000 Funagain Points!)
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from 5 customer reviews
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Experience the thrill of car racing in your own living room! Choose from the Detroit or Cleveland Grand Prix race tracks and vie with other players to have your car first across the finish line. In this, the first of Wolfgang Kramer's Auto Racing Series, players buy racing cars at auction and then play cards to move their cars around the track. Be first across the finish line to get the checkered flag and collect the winner's prize!
Players: 2 - 6
Time: 60 - 90 minutes
Ages: 8 and up
Weight: 985 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.
- Double sided board featuring the Detroit and Cleveland tracks
- 6 Plastic cars
- Money pack
- Deck of 55 cards
Average Rating: 3.8 in 5 reviews
This is a fun little game that can be simple enough for non-gamers (very little to explain) and yet there is some strategy underneath that needs to be found which will keep the gamers there.
You basically have 3 races, before each race you bid for poll position. After you get your cards and your car you go. Each card will move several of the cars at teh same time so you have to think, are those 3 spaces I will gain worth pushing my opponent over the finish line?
I really enjoy this game. The re-play has been great so far.
This is a well done game. The components are a nice fit. The double-sided, mounted board works great. The little plastic cars are decent. The card quality is good. The rules are tight. There is even some play money to toss around. The game itself has an auction element, a race element, and card play--all nicely integrated.
The one caveat is this: players can be spoilers in this game. When a player's car(s) finish the race, the player continues to play cards that can affect other players still racing. This is good when done for strategic reasons, but can be bothersome when done for spiteful reasons. Just a word of warning.
In this high quality reissue of the classic Kramer racing series, there is little not to like about the game. The simplistic nature of play with abundant strategy makes this a great game for the entire family.
At the beginning of the game, players bid for their pole positions, then play is just a matter of playing movement cards from your dealt hand. However, each movement card moves all players' cars a certain amount! In this game, the phrase "playing your cards right" has maximum impact. It is a constant juggling act of maximizing your movement above the other players. A less complicated game than the [page scan/se=0217/sf=category/fi=stockall.asc/ml=20]Formula De series, but a more elegant game. The return of the choke points where you are sometimes forced into playing a particular movement card has turned off some people, but I see it as just another level of the strategy. Highly recommended for quick fun.
Mayfair has intimated about creating more boards of other race tracks, and I hope to see it happen.
This game, like Acquire, is one of those games you pull out when non-gaming spouses grudgingly agree to take part in a boardgame. The method of adding randomness used in this game, with color-coded cards, is unique in my experience, and much more satisfying than dice. It has enough strategy to keep experienced gamers happy, too. Similar feel to Mississppi Queen, but plays faster. Everyone should have this in his collection, for those times when you want speed, ease, and broad appeal.
Detroit - Cleveland Grand Prix is a solid blend of a racing game combined with a card game. The truth of the matter is the game is about half of each. If you are a fan of pure racing games, then Speed Circuit (out of print) and Formula De are the best games out there for that genre. What DCGP offers by comparison is a fast racing game for six players that will finish inside of two hours - including three separate races. Because you race three heats, it is not devastating to be woefully behind in any one race. The aforementioned racing games can be very tiresome if you discover early on your car just isn't competitive due to some bad break and you know the game has a few hours to go before you limp home in the back of the pack.
Just like all racing games, the object of any heat is to come in first place. Unlike other racing games, the overall object of the game is to finish with the most money. In each heat players are dealt a hand of cards that they will advance their (and other players) cars with. As bidding is involved, players are forced to make value judgments regarding how much a car is really worth. It is possible to finish better in three heats than your opponent but still lose the game if you have spent too much bidding for a car you felt you simply had to have.
I give this game only three stars (a low rating from me typically - see other reviews) for a couple of reasons. One is the replay value. While the game is a lot of fun, it only comes with two tracks, and Mayfair has not released any supplements yet. As such the game is sure to tire over time. Also, the game is really designed for EXACTLY six players, not the 2-6 players advertised. There are provisional rules for different numbers of players, but they involve have a car on the track that all players take turns controlling or controlling multiple cars, and that quite frankly doesn't make for a very good game.
Given these limitations, I still think it is a worthy purchase for certain situations. There are not a lot of games out there that work well with exactly six players, so this game is one worth pulling out on game night if you find you have exactly that number. Also, the game takes only ten minutes to teach and the set up time is minimal, so it does have the advantage of playing quickly. It is also a game that works well with the non-gaming set, so it also has value as a portal game.
Recommended given the caveats above, and the price is attractive.