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Average Rating: 5 in 1 review
I first played this game (orignal version) way back in 1987, and despite four hours of bewilderment I couldn't wait to play it again, and I still want to play it now. So, if you think the steep learning curve is too much, then try to see it as a long-term investment: Die Macher is a game for life.
I've heard say that parts of the design are 'dated' now. Don't believe a word of it, this is a game where the sum of its parts are just as great as the whole.
I once played Die Macher with Alan Moon, co-designer of New England, and his words were: 'I can't imagine how he (Karl Heinz Schmiele) set about designing it.' Neither can I.