Die Siedler von Catan: Das Kartenspiel
original German edition
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from 7 customer reviews
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Average Rating: 3.7 in 7 reviews
If the classical version of the game called in french 'Les colons de Catane' is really good, we've been very happy to buy the 2 players version.
My wife and me are playing often the game when it's rainning (like often in Belgium) and it goes very quick. We've lot of fun with this card version. I'll recommend to you ...
Positives: My wife does not speak German at all, and my knowledge decreases by the day as I don't speak to anyone anymore in the tongue, so it is a lot of fun to hear her walking around saying 'ferntuffel,' no matter how many times I tell her it is 'feuerteufel.' She has gotten 'kundschafter' down pat, however. In any case, the game has a lot of diversity in strategy. There are many different ways to win. The art is prima! The English version has a container that was designed for many different games, and this one just doesn't quite fit. This is no problem for the German version; all of the pieces have their own home. (I am very anal about storage, if you did not guess!)
Negatives: My wife and I do not use the 'bad' cards ('Schwartzer Ritter' 'Feuerteufel' 'Raubzug') because they create too many arguments. We satisfy ourselves by being nice to each other, saving our marriage, and playing to fewer points to shorten this potentially 2+ hour game.
Verdict: Viel Spass! Kaufen Es. I managed to get the game for a bargain price, but I would have paid full anyway. I suggest you pick it up, especially if you want to learn some fun German words. :)
We all know Settlers by now--the game that uses most of the known gaming formats and puts them into one solid game. You've got your boardgame, cardgame, and strategy game in one. This, to me, is what makes the game stand out. With the two-player version, you are left with just the cardgame element. Will it stand up to the test?
The first couple of games played, I never had the idea I was fighting my opponent. It seemed that the objectives were to just keep on putting as many victory cards into play until you reached 12 points, which granted you immediate victory. When you think of the concept Teuber had in mind creating the game, this seems just about right; Catan is a place of relative peace, and the objective to pound your opponents into oblivion was never part of this or his world.
However, after playing a couple of more hours, you realise that gaining the upper hand is a subtle progress which forces you to make decisions at multiple stages in the game.
All in all, the game is well balanced, the gameplay is fast, and the expansions are great and truly in style. The down side might be that this a 1-on-1 game that takes over an hour to play. My friends aren't that interesting.
Some people claim it is like 2-person solitaire. You *can* play it like that, but my wife and I tend to use almost all the action cards which provide the interaction. Because of that, she was able to lower my points from 9 to 6 in 3 turns. It felt pretty interactive at the time. Of course there are some drawbacks, you cannot pest each other like you can when playing with 5 others on the boardgame, but, hey, it is a cool game for two.
Do you like free cell better then gin rummy? Do you like practicing baskets rather then playing others in a game? If so, the two player version of Settlers might be the game for you. It is fun, but not very interactive. I prefer a game like the regular Settlers of Catan where you interact, for example in trades and competing for the same territory. There are yellow action cards that you play on each other, but for the most part players tend to focus on their own settlement line and ignore what the other player is doing. It has been described, I think accurately, as two player solitaire. On the other hand, I did enjoy playing it a whole bunch of times before I came to this conclusion and placed it in the bottom of a box of games I don't play anymore in the basement.
In fact it resembles more Caesar and Cleopatra than Catan.
I am in love with it because each time is different. It is great, looks beautiful, and provokes my fantasy.
The problem with the game is that none of my friends like the card game. You get more depressed by losing than the winner gets happy.
That drawback is gone once you have Politik & Intrige with it. Then you have a really great and beautiful game. Forget the other expansions, they are rubbish.
It is wise to keep an eye on what your opponent does. If he keeps his cards or invests in a specific heap, be careful!
Another nice point of the game is that it allows you to make (small) mistakes at a small cost, so you can play it after work. However, it does not make you want to play another one right after.
A final point I have heard before is that getting the last victory point takes too much time and effort; either it is a close finish (in which case you won by luck) or you were unstoppable from the start (in which case you could have ended the game much sooner). So the weakness lies in the static nature of the victory points.
Don't buy it right away, borrow it first.
I believe that the board game of the same name is excellent and deserves its good reputation. The card game however is a different story; it lacks interaction between the opponents; a friend described it as like 'playing solitaire'. Whilst it is easy to attempt to gauge the opponent's resources and method of play in the board game; it is both cumbersome and arduous to do this in the card game...... I was dissapointed particularly as the artwork of this card was so beautiful and the history of the game had promised so much. Perhaps another with lower expectations would think otherwise.