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In the land of the White Winds, the Wizard Guilds meet every four years to award one of their own the title of High Wizard. Other Magicians in the Guilds are awarded the lesser but almost as prestigious titles of Wizard, Sorcerer, and Necromancer. There is fierce competition between the powerful Wizard Guilds for the available tiles, because when the Scrollmaster reads the Scroll Of Honor, each Wizard Guild wants its name to be read the most often.
In Elfenwizards, each player controls a Wizard Guild and uses his Magicians' Spells to compete for the most prestigious titles and gain the most Power. Because in the Land Of The White Winds, magic is power, and power is magical.
Alan R Moon
Players: 3 - 6
Time: 90 or more minutes
Ages: 10 and up
Weight: 802 grams
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).
- 1 game board
- 42 major spells
- 39 magic users
- 42 minor spells
- 12 grey magic chips
- 1 wooden dragon