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Euphrat & Tigris
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Euphrat & Tigris

original German edition

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Product Awards:  

Ages Play Time Players
12+ 90 minutes 2-4

Designer(s): Reiner Knizia

Publisher(s): Hans im Gluck

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Product Description

Ur... Nineveh... Babylon--the Bible describes these cities as the origin of mankind. Science agrees: in fertile Mesopotamia, between the Euphrates and Tigris rivers, lay the cradle of civilization.

Around 3,000 B.C. the first large settlements developed along the rivers' embankments. Soon, however, farmers began to irrigate large parts of their lands, away from the rivers. An achievement with consequences. Transport problems arose. Without further ado, potters' wheels were turned on their sides and mounted onto rude carts. Much more food could henceforth be carried. This achievement had other repercussions. Traders now wanted to record their growing numbers of barters. This was done by scratching marks into their urns, thereby inventing writing--even before the Egyptians. Furthermore, there now sprang up a multitude of priests and administrators.

One thousand years later, the ancient and wealthy kingdom of Ur had been destroyed. Power was now in the hands of the Babylonian king, Hammurabi. New kingdoms arose. From the north permeated the Hittites. Between the two rivers, power was seized by the people of Assur, the Assyrians. The realm of their king Sargon was only surpassed, many years later, by the empire of Alexander the Great.

Over the centuries, one dynasty succeeded another. Only one thing remained constant: the advance of civilisation that went alongside the struggles for power. It was always exciting--even if not everyone could succeed. The game of Euphrates & Tigris lets you take part in the fascinating development of civilisation.

The aim of each player is to develop the four key spheres of civilisation: settlements, temples, farms and markets. To do this, players will position their leaders, create and extend kingdoms, build monuments and resolve conflicts, thereby gaining victory points in each of the four spheres. The winner is the player who develops civilisation a balanced way, without revealing a sphere of weakness.

Product Awards

Games Magazine Awards
Spiel des Jahres
Nominee, 1998
Deutscher Spiele Preis
1st place, 1998

Product Information

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Product Reviews


Average Rating: 4.4 in 42 reviews

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Too complicated, low-speed, low drag.
January 30, 2006
I was honestly hoping this game was going to live up to the hype that I've read from constant reviews such as board game geek and Tom Vassel's review etc.

When it first arrived I opened it up, cranked out all the tiles, sorted, bagged etc. I looked over the rules and I was totally confused for a good part of half an hour. I honestly gave up for about a week at trying to understand the rules and when I found time and broke down in boredom, I pulled it out again. I looked over the rules, it still looked strange to me, pulled out the board, set it up, and was still confused. I went online and played the game using a Java program, got the rules and I was not amazed by the game whats so ever.

If you like slow games, maybe chess (but 10 times longer), etc. you might like this game, but overall, I found it to be slow, and pretty bland, it never left a high point for me during the times that I did play it, and games that don't have climatic moments are pretty umm.. dull.

- L.T.

Note: this review refers to a different release of this product.
Excellent Strategy Game
July 06, 2004

Intense strategy game with every player able to change the gameplay at each turn. Very challenging, requiring flexible and agile playing.

Although board artwork is average you soon don't notice this once gameplay is underway.

Enjoying this game thoroughly!

Other games I have enjoyed - Settlers of Catan+expansions, El Grande, Carcassone and Elfenland.

Note: this review refers to a different release of this product.
by Ekted
Reply to people who say E&T has no theme
June 19, 2004

Game immersion is what you make of it. All games can be reduced to simple (or complex) math. Remove all names, places, and pretty pictures. What makes the immersion work is when the strategies and tactics involved in the play relate somehow to the theme, so you can picture the situations really happening and make intuitive judgements.

Granted, E&T could be called Terraform 3000, and use robots with laser beams. Picking a place and time for your game to exist in, and making the pieces and the actions fit that idea is part of the fun. E&T does it well.

Let's break down some other favorites:

Risk: Move your dots from box to box that are connected by lines. When 2 different groups of dots meet, roll dice to determine which dots get removed.

Puerto Rico: Create dots by forming pairs of boxes with triangles on them. Place dots onto limited grids to increase your final score.

Monopoly: Move your dot randomly along a 40 element grid. Acquire triangles or lose triangles as indicated on the grid space. Try to force all other players to lose all their triangles by accumulating the most boxes.

See what I mean?

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