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from 7 customer reviews
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The aim of the game is to be the first to get three of your four hedgehogs from the Start end of the board to the Goal end of the board. The catch is that the racetrack has six numbered lanes, and on every turn, a dice roll decides on which lane you have to move forward. Since one of your own hedgehogs may not be in that lane, you may be forced to move an opponent's hedgehog!
To try to use the foward move to benefit your own hedgehog, you do have the option to take a small side step before taking the forward move. But since the hedgehogs tend to stack on the squares of the board and only the uppermost hedgehogs may be moved, it still happens quite often that you have to move an opponent's hedgehog. This is sometimes helpful though, as there is a black square on every track which acts as a trap--any hedgehog landing on such a square must wait there until all other hedgehogs on the board has passed it.
The game is a simple mixture of dice roll and some skill, maybe like backgammon, but most people prefer it with more players. The game comes with 40 variations in the box, which more or less slightly alter the system.
Doris and Frank
Players: 2 - 6
Time: 30 minutes
Ages: 8 and up
Weight: 546 grams
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).
Average Rating: 3.6 in 7 reviews
This is a simple race game. Each player gets four hedgehogs and places them one at a time on one of the starting squares of the six tracks. The length of the tracks are only nine spaces counting the beginning squares. It's a short race but it's not an easy race. At the start of your turn you roll a die. Each row is numbered and you have to move a hedgehog in the row corresponding to the die roll, regardless of who it belongs to. Before you move you can move any hedgehog you own one space to the right or left. You can move onto other hedgehogs and block them from moving. There are blocking squares scattered over the board that freeze the hedgehogs in them until everyone has passed or drawn even to their position. The winner is the first to get three of their hedgehogs into the last row. This game comes with forty different variations that can make it much more strategic or just different. Fun for any age group. Even my three year old likes to play with the pieces.
If there's one game that's good for any gaming group this is it. Young, old, gamer, nongamer this is just plain fun. With about 40 variants included there's a lot of fun in this game box. More people equals more fun. Everyone roots hard for each roll of the die. Lots of strategy and lots of luck. Not a 5 star game. But for me it's a can't miss game.
This game is a cute little abstract game with significant tactical and luck components. The former will keep the attention of gaming adults and the latter will keep the attention of children. The blend of luck vs. skill is a little too far in the direction of luck for my tastes in the basic game, but this isn't a barrier: there are 40 variants which came with the game. Many of these increase the tactical component.
I have played this game at a table of five people ranging in age from 10 to 42. All of them enjoyed the game and the child even won one of them (mostly because the adults were too busy stabbing each other in the back to stop him from winning).
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This cornucopia of backgammon-like games, with hedgehogs racing across the board to win, was our Family Games Runner-Up last year. Roll two dice, optionally move a friendly hedgehog to an adjacent column, and finally move two hedgehogs (enemy or friendly) one space forward in columns represented by the rolls. You'll want to land enemies on black spaces, where they remain immobile until there are no more behind them in the column. Hedgehogs may stack on a space, but only the top one may move. The original game's fans suggested 40 (often bizarre) variants, which are generously included.
These playful hedgehogs find many clever ways to race toward the finish line. Each of your four hedgehogs starts on the beginning of one of the six numbered, nine-square-long columns. On your turn, roll two dice and ponder the option of moving one of your hedgehogs into an adjacent column. Finally, you must move hedgehogs--not necessarily your own--forward in the columns that correspond to your dice roll. Hedgehogs may land on other hedgehogs, but only the top one may move or sidestep. You'll want to sidestep the black squares, which immobilize your piece until no more pieces remain behind it. You win when three of your hedgehogs reach the goal. Forty variations are included. For these hedgehogs it's always rush hour, complete with traffic jams.