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Igel Ärgern
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Store:  Family Games
Edition:  Igel Ärgern
Genre:  Racing
Format:  Board Games

Igel Ärgern

Your Price: $24.95
(Worth 2,495 Funagain Points!)

This item is currently backordered [] with no firm available date. As soon as it's available you'll be able to purchase it right here. It may also be available in another edition. Try: Igel Ärgern + Tante Tarantel

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Product Awards:  
Games Magazine Awards
Best Family Game Runner-Up, 2001

Ages Play Time Players
8+ 30 minutes 2-6

Designer(s): Doris Matthaus, Frank Nestel

Manufacturer(s): Doris and Frank

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Product Description

The aim of the game is to be the first to get three of your four hedgehogs from the Start end of the board to the Goal end of the board. The catch is that the racetrack has six numbered lanes, and on every turn, a dice roll decides on which lane you have to move forward. Since one of your own hedgehogs may not be in that lane, you may be forced to move an opponent's hedgehog!

To try to use the foward move to benefit your own hedgehog, you do have the option to take a small side step before taking the forward move. But since the hedgehogs tend to stack on the squares of the board and only the uppermost hedgehogs may be moved, it still happens quite often that you have to move an opponent's hedgehog. This is sometimes helpful though, as there is a black square on every track which acts as a trap--any hedgehog landing on such a square must wait there until all other hedgehogs on the board has passed it.

The game is a simple mixture of dice roll and some skill, maybe like backgammon, but most people prefer it with more players. The game comes with 40 variations in the box, which more or less slightly alter the system.

Product Awards

Games Magazine Awards
Best Family Game Runner-Up, 2001

Product Information

  • Designer(s): Doris Matthaus, Frank Nestel

  • Manufacturer(s): Doris and Frank

  • Artist(s): Doris Matthaus

  • Year: 1993

  • Players: 2 - 6

  • Time: 30 minutes

  • Ages: 8 and up

  • Weight: 546 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).

Product Reviews


Average Rating: 3.6 in 7 reviews

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by David
WOW! 40 games in this box.
April 07, 2000

This is a simple race game. Each player gets four hedgehogs and places them one at a time on one of the starting squares of the six tracks. The length of the tracks are only nine spaces counting the beginning squares. It's a short race but it's not an easy race. At the start of your turn you roll a die. Each row is numbered and you have to move a hedgehog in the row corresponding to the die roll, regardless of who it belongs to. Before you move you can move any hedgehog you own one space to the right or left. You can move onto other hedgehogs and block them from moving. There are blocking squares scattered over the board that freeze the hedgehogs in them until everyone has passed or drawn even to their position. The winner is the first to get three of their hedgehogs into the last row. This game comes with forty different variations that can make it much more strategic or just different. Fun for any age group. Even my three year old likes to play with the pieces.

Always fun to play
July 29, 1999

If there's one game that's good for any gaming group this is it. Young, old, gamer, nongamer this is just plain fun. With about 40 variants included there's a lot of fun in this game box. More people equals more fun. Everyone roots hard for each roll of the die. Lots of strategy and lots of luck. Not a 5 star game. But for me it's a can't miss game.

Good, silly, fast fun.
July 25, 1999

This game is a cute little abstract game with significant tactical and luck components. The former will keep the attention of gaming adults and the latter will keep the attention of children. The blend of luck vs. skill is a little too far in the direction of luck for my tastes in the basic game, but this isn't a barrier: there are 40 variants which came with the game. Many of these increase the tactical component.

I have played this game at a table of five people ranging in age from 10 to 42. All of them enjoyed the game and the child even won one of them (mostly because the adults were too busy stabbing each other in the back to stop him from winning).

Variations add to the fun
February 04, 1999

A nice game for two people. While I have yet to play this game with more people, I suspect that the more players, the more fun.

This game is a nice balance of luck (die rolls) and skill (which piece to move). And as a result, it is a nice game that children as well as adults can enjoy.

One nice feature is all the variants, house rules, tweaks that can be applied to a solid base game. Just trying out different variants has yielded multiple replays. And if we don't like one, we leave it and try another. My particular favorite is the 'tube' variation where a hedgehog can move sideways from row 1 to row 6 (or vice versa). Since the board is flat, an unsuspecting player can and will be caught off-guard by this move.

It is also a habit that the loser of a game can select the house rules for the next game. This helps to balance out the fun and takes some of the sting from losing.

While the basic game is good and enjoyable, the variations alone should allow everyone to find something they like in this game.

Hedgehog heaven
August 16, 1999

Igen rgern is a delightful and fun game for up to six players. Each player has four hedgehogs that they are trying to move from one end of the board to the other. There are six rows on the board, corresponding to the faces of the single die that is rolled by each player every turn. One hedgehog - yours or someone else's - in that row must be moved forward one space. This is pretty pedestrian so far, but what makes the game interesting is that you can move one of your hedgehogs into an adjacent row if you like, which can influence your own chances of winning (which is achieved by getting three of your four hedgehogs to the finish).

There is one black square in each row, which stops hedgehogs who land there from moving forwards until EVERY other hedgehog on the board is up to or beyond that point. This can really put a crimp in a leader's position. A player's hedgehog can also be held back if there are other hedgehogs on top, since you can only move the top hedgehog in a pile.

This tiny and simple game has a wonderful free-for-all race feel to it and there is a surprising amount of skill needed to win. (Some of the forty-odd variants will affect this amount of skill one way or the other.) But win or lose, you'll always have a good time playing Igel rgern. It's a game that everyone will adore, especially hedgehog fans.

Fun, easy-to-learn game
January 06, 1999

This is an amusing game with a very silly premise: you're trying to get three of your four hedgehogs from one side of the board to the other.

You can learn the rules in five minutes, and it only takes 30-45 minutes to play. However, the game play can be surprisingly sophisticated, and several players are often in tight competition for the win. I've played with people of diverse ages and gaming backgrounds, and everyone seemed to enjoy it.

All in all, if you're looking for a relatively short, uncomplicated game that combines both chance and strategy, and allows players to interfere with each other's plans, I'd recommend it highly!

This is definitely not for everyone
May 01, 2000

After reading many of the reviews posted at this website, I took a chance and purchased this thinking it would be a light-hearted avenue to an evening of gaming enjoyment, with the understanding that the role of the dice was critical. Boy was I wrong.

To elaborate a bit, my gaming partners are my daughters; aged 12 and 14. Both are relatively open minded about playing and trying new games.

The rules were very straight forward and easy to follow. First, roll the dice. Second, make a lateral move using one of your own pieces, only if you choose to. Third, move a gamepiece in the track with the number matching that of the dice roll forward one space. this piece may or may not be one of yours. This can result in a strategic move for you, or it may force you to make a positive move for one of your opponents.

My eldest daughter totally objected to any move that she was forced to make that benefitted an opponent. My youngest daughter objected to other players being able to laterally move on top of her piece, thusly preventing any possibility of advancement on her part.

I personally rather enjoyed the game and the many nuances involved. I would have given this game a five star rating because of originality, design, re-playability, and the many other variances and options available.

However, when one's gaming partners quickly become totally disgusted, ther is no point in continuing. I feel that the biggest drawback to this game is that it is totally dependent on the roll of the dice. If you are lucky enough to have a piece on that race track, the game is yours.

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