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Store:  Strategy Games
Theme:  Arabian, Business
Format:  Board Games


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Product Awards:  
Deutscher Spiele Preis
6th place, 1996

Ages Play Time Players
12+ 60 minutes 3-4

Designer(s): Stefan Dorra

Publisher(s): Kosmos

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Product Description

Product Awards

Deutscher Spiele Preis
6th place, 1996

Product Information

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Product Reviews


Average Rating: 4 in 5 reviews

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The Power of Placement
December 17, 2002

In Stefan Dorra's impecably designed Marra Cash, players bid for position. Game mechanics subtly but decisively connect theme to play. Like Traders of Genoa, this game is a study in groupthink. While not as free form, 'MC' centers on a market based on the perception of the players and the placement of classically designed color coated tourist counters. While the soveneirs are considered as optional, I see them essential to playing up the importance of the color theme of the game. That said the rule about lining the tourist around the board seems arbitrary. After our intial game, we simply placed them in a cloth bag. However you wish to play this game, I am certain that it will leave you anxious for more. As avenues of sale and the number of customers dwindle, you can not help but get desperate.

The learning curve on this game is mercifully brief but it doesn't diminish the strategic possibilties.

Easy to learn, intertactive, and open to numerous strategic angles based on variables. What else could you want? The graphics while not stunning are striking. The color scheme problem inherent to most games is next to abscent! I recommend this game to all those looking for a concise but intriguing trade game.

by Marc
Buyer Beware!
June 20, 2002

From trolley cars in New Orleans to Moroccan marketplaces, Stefan Dora has won a place with my favorite games. Buyer Beware if you think this game is going to be similar to Streetcar. It's very different, but equally entertaining. The thing that's great about authors like Stefan Dora (and Klaus Teuber) is that they don't have as many games out as say... Reiner Knizia, but many of their games are very uniquely different in mechanics, concept etc. Knizia has alot of games, but they all seem to have the same or similar 'flavor'. In my opinion, I can own 3 great games by Knizia and I 'own' 30 games he's created. Not to say he's not talented, but he seems to lack the variety of talent that Dora and Teuber possess. The combination of the auction phase and/or the tactical movement of multi-colored shoppers into like colored shops that you or your opponents own makes this an abstract thinking game. I love the option of either bringing 2, 3 or 4 new shoppers into the market when the entrance fountains have been opened up. This can really cause strategic problems for another player who is trying to bring new shoppers past their shops for money. But sometimes it is nice to send your opponents shoppers into their shops. You can really get a decent cut of their profits. Better hurry though. When the last shoppers enter the market the last round starts and then the shop owner with the most money wins!!!

Leaves you wanting a lot more
September 06, 2001

This game is reasonably elegent and very quick. Did I say it's quick? It takes about as long to set it up as it does to play the entire game.

Basically, your job is to guess where the customers (uncontrolled playing pieces) will move around throughout the bazaar. Purchase a stand of a particular color and pieces moving by your door which are of the same color will come in and purchase.

It's essentially an auctioning game where your job is to run the bid up and convince others to buy what you think is worthless. By doing so on your turn, you can get a cut of the bid price. Move customers into other players' stores and you also get a 'finders fee' cut. It's not at all like other 'business' games, and would work much better if the finders' fees were scaled a good bit higher. Otherwise, there's little incentive to 'help out' your fellow players.

If it only lasted more than 25 minutes, it might deserve another star.

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