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Mountaineering
 
Store:  Family Games
Genre:  Cooperative
Format:  Board Games

Mountaineering


List Price: $22.00
Your Price: $17.99
(18% savings!)
(Worth 1,799 Funagain Points!)

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Ages Players
7+ 2-6

Designer(s): Jim Deacove

Manufacturer(s): Family Pastimes

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Product Description

A real life adventure game! The players are a team trying for the Summit. They share equipment, plan their strategies & handle whatever troubles come. Easy card symbols allow younger players to join the older ones. Complicated maneuvers challenge the older. Start at Base Camp, move along with the Picks, Ropes, Crampons, etc. past the Snowslides, watching for Frostbite & crippling Snow Blindness! Actual mountain photos form the playboard.

Product Information

Contents:

  • Board 9 x 18 in
  • Trouble Chart
  • Team Mover
  • Equipment & Mover Cards

Product Reviews

 
 
 
 
 

Average Rating: 4 in 5 reviews

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by Danny
Mountaineering? Finally!
December 08, 2009

Wow! I have been looking for this game for years! Literally. My brothers and I loved it and it is legendary in our family. The version we played in the late 70's was far less visually appealing, but a good game is a good game. Considering that we were intensely competitive boys, the fact that we liked the cooperative gameplay of Mountaineering so much says a lot. We have children of our own now and this is something I think they'll really enjoy.

 
 
 
 
 
Excellent Game for School-Aged Children
March 16, 2006

My 5 year old son giggled with delight when he saw me unpack this game. As we opened the box, it just got BETTER and BETTER. We were actually going to climb a MOUNTAIN! (Yes, there it is, right on the slim, vertical board!) He couldn't think of anything more exciting for a board game!

He immediately grasped the concept of "something bad happens when you land on a star", and that we needed "gear" cards to resolve the problem before we can hike further. He loveds seeing the perils that lay ahead and we looked over the chart of perils many times.

The visuals on this game are great - for a non reader it was fairly easy for me to say, "We need clothes, boots, and crampons" and my son could immediately find the right cards. I like the vocabulary because now my son knows what crampons, pitons, a wooden wedge, and oxygen look like.

We hiked to the top of the mountain, and back down again and my son had the patience to play the whole time. And he liked it! Near the end we had a few supplies left over so we switched from "avoid red stars" strategy (which is needed to successfully climb to the top and back again) to "let's hit a couple more red stars before base camp".

It's a very gentle, family-oriented, "group hug" kind of game. If it was JUST up to me I'd probably give this game 3 stars, but because I was so surprised by the amount of enjoyment my son got from this simple game, I rated it based on his obvious rating of "This is one of the best games I've EVER played!"

The components are a bit thin, it is NOT the same, world-wide quality of a game like Ticket to Ride. This is a different genre of game - educational minded. It was kind of like "make believe" as you pretended you were hiking up the mountain. For 5 year olds this is cool.

The rules have variations that can make it a more challenging game, such as limiting the number of cards you can keep in your hand (e.g. amount of space in your backpack), and discarding supply cards once used (instead of putting them on top of the danger chart). It's also the kind of game where you can make your own house rules. (E.g. It seems more natural to me to put used supply cards in the discard pile for reuse, in addition to limiting the number of cards one can carry. But we haven't play-tested this variation yet.)

Not a game for everybody, but for what it is, (co-op, educational, for young kids) it's a great game.

 
 
 
 
 
This is a great tool to teach cooperation!
January 15, 2004

I am an elementary school counselor in a 4th and 5th grade building. This game is a wonderful tool to teach cooperation. I have used it during many counseling groups and at times it really challenges the students to work together. I would recommend this game to any counselor. It is a great resource to have on hand!

 
 
 
 
 
by FlyinKell
Great way to teach cooperation and playing to strengths
December 15, 2009

Played with my 2 sons ages 10 and 11 and their father. Sons loved it. Strategy needs to be cooperative to succeed. Must choose "best play" over "fair play" to succeed. Teaches introductory climbing vocabulary. Teaches group participation and teams succeeding overall if you use your assets smartly. Somewhat elementary for adults, but fun to watch the kids try to figure it all out. Highly recommended.

 
 
 
 
 
Not well thought out
January 13, 2003

Although I understand the concept behind the Family Pastime games. Sometimes the value of spending time with your kids doesn't cover the lack of value of what you're doing together. Quality vs. quantity. Moutaineering is just not fun. It does not seem well thought out or to have been playtested to a great extent. There are some Family Pastime games that are good, but this is the least enjoyable to date. There are much better ways to spend time with your family than playing this.

[Follow-up response from Jim Deacove, the designer:] The gamer from Idaho should know that this game was playtested at great length and rigorously by The Canadian Toy Testing Council. The many families they used for testing gave it a Top Star rating. What has to be realized is that the game is intended for youngsters too old for 4 to 7 year old games, but too young for the 12 to adult games. In other words, it succeeds as an introductory game for those inbetween ages, as attested to by the many thousands of positive letters we have received about this game.
 
 
 
 
 
by jim deacove
Fine-tuned rules available
June 14, 2004

I have recently fine-tuned the rules and they are available by sending an email request to: info@familypastimes.com

Jim

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