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Store:  Word, Family Games
Genre:  Word Games
Format:  Dice Games


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Manufacturer(s): Lakeside

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Product Description

Perquackey contains ten black dice and three red dice, each with a letter on each side. On his turn, a player throws the dice, then moves them to form word after word. No more than five words havng the same number of letters may be used in one turn. Words containing more letters are worth more points. Each turn lasts three minutes. Until you score 2000 points, only the black-lettered dice are used. When 2000 points is reached, the player becomes vulnerableand the three red-lettered dice are added. Then, you may not use any three-letter words. When vulnerable, you must score at least 500 points during your turn, or you will have 500 deducted from your score. Perquackey may be played by any number of people. When there is an even number of players, you may play as partners.

Product Information

  • Manufacturer(s): Lakeside

  • Year: 1956

  • Players: 2 or more

  • Weight: 700 grams (estimated)

Product Reviews


Average Rating: 4.8 in 4 reviews

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by Perquackey Fan
Long Time Perquackey Fans
May 18, 2009

We have worn the letters off the cubes from playing it for so many years. We use a winning score of 10,000 instead of 5,000 because we just want to keep playing. It's hard to introduce the game to new people because it can be kind of intimidating at first. How great that our parents introduced us to this as kids and made us love spelling and words! We couldn't wait to get to the dictionary to challenge our mom -- and her words were always in there, no matter how obscure they were to us. It's a low-tech, high interaction, great skill-building game that we have been playing for decades.

favorite word game of all time
June 29, 2004

I've been playing Perquackey for nearly 30 years now, and it's amazing how every time I introduce it to someone else they become similarly addicted. I like it much better than games like Scrabble because the number of letters you play with allows for much larger and more exciting words. Yet, as another review noted, this game remains virtually unknown to the general public. I haven't seen it for sale in years. I actually picked up a second game at a yard sale because I love the game so much. Plus, if you've got little kids, I think it would be a great game for teaching about letter combinations.

Bottom line: if you have the chance, PLAY THIS GAME!!

Fun. Quick. Good for vocabulary.
October 08, 2003

I played it for years with my brother, who was very organized and very good at the game. He taught me to really enjoy it.

It's always good to challenge your mind, improve your hand-eye coordination and encourage speed in learning something new, which it was, every game. It's a good game for all ages when one is old enough to speak, think and spell.

Quicker than Scrabble - a fun game for word hounds
July 10, 2001

I first started playing this game as a kid; my grandmother had a copy. This game (and my grandma) are largely responsible for my interest in crossword puzzles, [page scan/se=0050/sf=category/fi=stockall.asc/ml=20]Scrabble, and other word games.

It's a reasonably fast-paced game if there are 2-3 players. You roll the dice, and try to make as many words as you can before the time runs out, spelling them out so that one of your opponents can write them down.

The goal is to get 5 words in each set (3-letter words, 4-letter words, etc.). You get bonuses for completing words, and an additional bonus for completing multiple sets (e.g., five 3-letter and five 4-letter words, five 4-letter and five 5-letter words, etc.). The first player to get 5000 points wins.

You aren't allowed to make a word and then tack an 'S' on the end (e.g., you can take credit for "boat" or "boats", but not both.) After scoring 2000 points, you are considered 'vulnerable'. This means that you get 3 additional red dice to play with, but you must make words of 4 letters and up. It also means that if you fail to make the minimum score (500 points), you lose 500 points for that round.

I like playing this game a lot, but my friends and I found that the scoring is a little off. We changed the rules so that you become vulnerable after scoring 3500 points instead. If you don't make your minimum, you lose 750 points. I've also read a recommendation to double the points required--vulnerable at 4000, lose 1000 if you don't make a minimum of 1000 points while vulnerable, game ends when a player reaches 10,000 points.

It's fun, and it doesn't take much time to play a round or two--perfect for when you're not up for a long game of Scrabble.

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