classic wooden edition
Your Price: $31.95
(Worth 3,195 Funagain Points!)
from 4 customer reviews
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A 2-person strategy game with 3- and 4-player variations, the rules take 2 minutes to learn, while the play variety is endless. Games average 10-20 minutes, and the wooden board and playing pieces are strikingly handsome. Easy for children to learn and play, opponents create a maze to impede but not trap their opponent. A good game is a series of strategically crucial moves, often leading to an exciting race to the finish.
Players: 2 - 4
Time: 10 - 20 minutes
Ages: 8 and up
Est. time to learn: Under 5 minutes
Weight: 1,025 grams
Current Sales Rank: #115
All-Time Sales Rank: #68
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).
- 1 game board
- 20 fences
- 4 pawns
Average Rating: 4.5 in 4 reviews
This is one of my favorite games. I like the way complexity can arise out of simplicity. As for people looking for strategies, i have quite a lot to say so I'll only give one. on your first turn go to the right (or left, your preference) until there is one space separating you from the edge. then set up a corridor parallel to your direction of movement and next to your piece so that you are enclosed. continue this process until there is an enclosed path directly to your win. this should take up 8 turns. now you can use the rest of your quoridors and not worry about being blocked.
Quoridor is quite a complex game: Determining one's next move is nearly always non-trivial. Basic questions are unanswered, e.g., how does one defend against move copying?
I would love to see a robust treatment of Quoridor strategies. I did see one master's thesis on it but it was more a rehash of game theory than insight into Quoridor. For example, while the number of moves to win is important in the last stages, the number of possible paths a player has seems to be a key success factor (the fewer possible paths the better).
In particular I seek a book on Quoridor like Paul Magriel's Backgammon. Any suggestions or pointers are appreciated.
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