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Zoom In Quoridor
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Quoridor

classic wooden edition


Your Price: $31.95
(Worth 3,195 Funagain Points!)

This item is In Stock []
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Product Awards:  

Ages Play Time Players
8+ 10-20 minutes 2-4

Designer(s): Mirko Marchesi

Manufacturer(s): Gigamic

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Product Description

A 2-person strategy game with 3- and 4-player variations, the rules take 2 minutes to learn, while the play variety is endless. Games average 10-20 minutes, and the wooden board and playing pieces are strikingly handsome. Easy for children to learn and play, opponents create a maze to impede but not trap their opponent. A good game is a series of strategically crucial moves, often leading to an exciting race to the finish.

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Product Awards

Mensa Best Mind Game Award
Best Mind Game, 1997
Games Magazine Awards
Game of the Year, 1997

Product Information

  • Designer(s): Mirko Marchesi

  • Manufacturer(s): Gigamic

  • Year: 2005

  • Players: 2 - 4

  • Time: 10 - 20 minutes

  • Ages: 8 and up

  • Est. time to learn: Under 5 minutes

  • Weight: 1,025 grams

  • All-Time Sales Rank: #67

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).

Contents:

  • 1 game board
  • 20 fences
  • 4 pawns
  • rules

Product Reviews

 
 
 
 
 

Average Rating: 4.5 in 4 reviews

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by scott williams
I love this game
February 15, 2008

This is one of my favorite games. I like the way complexity can arise out of simplicity. As for people looking for strategies, i have quite a lot to say so I'll only give one. on your first turn go to the right (or left, your preference) until there is one space separating you from the edge. then set up a corridor parallel to your direction of movement and next to your piece so that you are enclosed. continue this process until there is an enclosed path directly to your win. this should take up 8 turns. now you can use the rest of your quoridors and not worry about being blocked.

 
 
 
 
 
Quoridor strategy
August 10, 2006

Quoridor is quite a complex game: Determining one's next move is nearly always non-trivial. Basic questions are unanswered, e.g., how does one defend against move copying?

I would love to see a robust treatment of Quoridor strategies. I did see one master's thesis on it but it was more a rehash of game theory than insight into Quoridor. For example, while the number of moves to win is important in the last stages, the number of possible paths a player has seems to be a key success factor (the fewer possible paths the better).

In particular I seek a book on Quoridor like Paul Magriel's Backgammon. Any suggestions or pointers are appreciated.

 
 
 
 
 
Surprisingly Strategic
November 06, 2004
Quoridor has quickly become one of my favorite games. It's quick to play, which easily allows for a couple rematches in a short amount of time. I've found that after one or two games, new players have a good understanding to compete against the most experienced players. Most people, including myself, initially look at Quoridor as a game that's going to be too simple to be fun, but that's just not the case. I highly recommend Quoridor for people who like games like Chess, Cathedral, and Othello.
 
 
 
 
 
Pretty fun
September 26, 2004
This game was pretty fun, as I first played it last week and enjoyed the look and play of the game. However, it feels like one of those games that, if you always play against the same person, will likely always go the same way. There aren't many options, but against new players, things might go differently from game to game. The problem is, if you already know the other person's strategy, this could get old really fast. -cg

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