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Reibach & Co.
 
 
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Reibach & Co.


Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Gloria Picktoria


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Product Awards:  

Ages Play Time Players
12+ 60 minutes 3-5

Designer(s): Alan R Moon, Mick Ado

Publisher(s): FX Schmid Germany

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Product Description

Product Awards

Games Magazine Awards
Best Family Card Game, 1997
Spiel des Jahres
Nominee, 1996
Deutscher Spiele Preis
4th place, 1996

Product Information

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Product Reviews

 
 
 
 
 

Average Rating: 4.3 in 3 reviews

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by Paz
Intro Game with Great Mechanics
November 21, 2003

Introduced this one to a table of non-gamers last night, and fun was had by all. Easy to explain, and the cards are all pictures so as not to intimidate. However, their general comment after the game was 'not enough player interaction.' This is fairly true, but I feel with repeated playings, they may see the strategy shine through this little philly.

Note: this review refers to a different release of this product.
 
 
 
 
 
by Wendy
Excellent take on rummy!
January 29, 2002

Having played rummy type card games all my life, I found this little gem and gave it a shot. I was completely surprised by how much fun it is and how beautiful the system works.

Set collection better describes the mechanics with similarities to MANHATTAN, making this a very interesting game to play and quite easy to teach.

We don't find the scoring cards a hinderance at all, if anything it adds just the right amount of luck to a game which relies on maintaining a balance in decision making, not unlike LOST CITIES.

Note: this review refers to a different release of this product.
 
 
 
 
 
Another Bang-For-Buck Award Winner
November 24, 2000

I have a huge game collection. Many of these games are pulled out infrequently, as the rules are too complicated for family gatherings, or are perceived as 'just not fun enough.' Sadly, most of these games are rather expensive....

'Get the Goods' is a game that costs very little, but looks to be one that comes out for frequent play. It falls at the shallow end of the complexity pool, plays in about an hour, and has just enough gentle competition to keep players involved and happy.

There is nothing particularly groundbreaking about this game. In fact, it draws most of its mechanics from other Alan Moon games. GtG succeeds though, because it adds a nice level of decision making to a rummy game. Players have to allot their few actions wisely in order to get ahead, and the play of the other players can not be ignored.

Small, cheap, and lots of fun. What are you waiting for? Get the goods!

Note: this review refers to a different release of this product.

Other Resources for Reibach & Co.:

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