Your Price: $42.00
(Worth 4,200 Funagain Points!)
from 2 customer reviews
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Discover the legendary treasures of Tutankhamen. You travel through tortuous paths to arrive at the vault of the Pharaoh. Alabaster lamps, golden daggers and splendid masks lie waiting for you. But beware! The other players will try to snatch the most valuable treasures from right before your eyes. The player who chooses the best path becomes the richest archaeologist and wins the game.
Wow, what a great game. Definitely not quick and light fare, especially if you take your gameplaying seriously. With two players it is a brain-wrecking game of strategy. Very, very simple to play, but you are constantly watching the path of treasures and what your opponent has accumulated so far that it may take some time for a player to make his/her move (set a time limit). Absolutely no luck here, it's you and your brain, good luck!
For value, this one only gets 2 stars, one for uniqueness and one for creativity from designer Reiner Knizia. I was fortunate to track it down some months ago when it was in the $20s, and that's where the 3rd star comes in. But at much more than that, the game is overpriced for what you get: thick cutouts of relics, several wooden pawns, and a colorful Tut scoreboard.
But you also get game play that's novel for a "boardgame" as there's no board, just a trail of relics in various sets of various point totals that you spread out at random in a meandering path. You move as far down the path as you'd like, but there's no turning back. There's also no luck, which I like. It's simply your choices vs. that of the other relic collectors. You have to pay as much attention to what they're collecting as to what you're collecting.
It has gotten mixed reviews from other folks I've played with over the course of a number of months. One avid gamer whose opinion I value didn't like it at all. I wasn't sure I really liked when I first played it, and even now--several plays later--I'm still not sure, and that's not good. The game's not bad, but it seems there's something lacking. I agree with a prior review, it can be a brain drain, and maybe that's what I don't like. I prefer games where the assessment of how the players are doing is readily apparent, and doesn't require neuron-draining calculations. Sure, you can see the scores on the Tut-board, but in figuring what you and they can do with what's available on the relic path is another matter... too much thinking! For some gamers, that may be a plus.
Still, I'm hanging on to it for now, and every once in a while I dust it off.