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from 4 customer reviews
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In turn, two players drop their irregularly-shaped wooden pieces between the plexiglass sheets. Upside-down or downside up? How they land, no one knows. But if a piece sticks out at the top, that player is out of the game! Visual and planning skills are put to use for quick, clean fun for 2 players ages 6 and up.
Time: 5 - 20 minutes
Ages: 6 and up
Est. time to learn: Under 5 minutes
Weight: 786 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).
- 1 upright transparent game board
- 18 wooden pieces
Average Rating: 4.8 in 4 reviews
My 3 year old plays this game and it's as much fun for her as it is for my husband and I.
Reminiscent of Connect Four, but much more classy, the rules are simple. Drop in the shapes. Don't let them stick out the top. Easy fun for 2 people. We didn't even crack open the rulebook. Fast to play, easy to get going. When 1 round ends, you lift up the vertical "game walls" and all the pieces fall out the bottom.
The components are wood & acrylic. The acrylic feels a teensy bit thin to me, but I have the "my toddler is going to throw it, step on it, drop it, bang it on the table..." criteria for games. The drop-in pieces are stained wood. Very nice. Con: The bag holding the pieces is a plastic drawstring. I would expect it to be a bit nicer than that.
This is the kind of game that can keep kids quietly occupied while parents are playing a more in depth game. It is also a good coffee table game. Want to play something in 5 minutes? No rules to slug through? This game fits the bill. It's also easy to change the rules (e.g. the winner is the one who sticks out the top FIRST...)
Simple, yet fun!
I just love this game. So simple, but is never the same.
Abstract, quirky, and so easy, but you love to play again and again.
What you see is what you get. If you like the looks of the game and the basic rule--have your opponent be the first with their piece to stick out from the top--then you'll like this game.
Simple as that.
When I ask you to identify a board game that is a strategic puzzle game for two players that also involves dexterity, what game pops into your well-informed head? Would it, perhaps, be Batik?
Batik, the puzzle game designed by Kris Burmin, in which two players take turns dropping two different colors of wooden, tangram-like pieces into a wood and plexiglass frame.
One of the most self-explanatory games around, especially for those who've played Connect Four. Even those who've played with Connect Four, just to see what happens, like a checker-dropping 3-year-old.
See, when it's your turn, especially in the beginning of the game, it's not just a question of dropping any old shape into the frame. First of all, you have to pick a strategically significant shape (big? pointy? tiny? smooth?), and you have to get it to land pretty much just where you want it to land, somewhere preferably snug, or not, 'cause you often win by taking up more, rather than less space. And there's just a tad of luck, too. Taking turns, using any piece you want (unless you're playing the official "use only your own piece" version), making sure that you're not the player whose piece doesn't fit ertirely within the frame.
Not that I'm recommending you should, but nonetheless gleefully noting that Pete Hornburg figured out how to get all the pieces to fit perfectly inside the game frame, thereby demonstrating the puzzle-likeness if it all, while more than hinting at the possibility of the perfect game and the observation that you're playing in a game frame.
Lovely, the whole thing. Easy to learn. Short games (maybe 10 minutes). Fun for a remarkably wide range of players. There's the dexterity and luck part, so it's not necessarily the smartest who always wins. Which inevitably makes for more fun. Unless you get too serious about the game. On the other hand, it's good to know you can get serious about it if you have to - just in case.
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