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Rette Sich wer Kann
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Rette Sich wer Kann

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Product Awards:  
Deutscher Spiele Preis
5th place, 1994

Ages Play Time Players
12+ 90 minutes 3-6

Designer(s): Ronald Wettering

Manufacturer(s): Walter Mullers Spielewerkstatt

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Product Description

Your ship has struck a reef and is sinking fast. Quick! Run for the lifeboats! If your sailors can make it to an island, they'll survive and you may win. But watch out! Those lifeboats are full of leaks and may sink as well. Also, your fellow shipmates are not very cooperative. Everyone is constantly swimming from one lifeboat to another in the hope of finding a faster, more watertight one. And just when you're sure that everyone has decided what to do, some wise guy pulls rank and orders everyone to do something else.... Well, what did you expect? It's every man for himself!

Product Awards

Deutscher Spiele Preis
5th place, 1994

Product Information

  • Designer(s): Ronald Wettering

  • Manufacturer(s): Walter Mullers Spielewerkstatt

  • Year: 1993

  • Players: 3 - 6

  • Time: 90 minutes

  • Ages: 12 and up

  • Weight: 1,390 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.


  • 1 gameboard
  • 7 wooden ships
  • 18 captain's hat markers
  • 28 sailors
  • 12 officers
  • 15 leak markers
  • 6 vote wheels
  • 1 log

Product Reviews


Average Rating: 4.4 in 5 reviews

Terrific, Unique -- Great Dynamic
July 13, 2002

This is what the home board game of Survivor SHOULD have been! Everyone who plays loves it, very interactive, negotiating and backstabbing but all in good fun. The 'switching life boats' at the end of every turn really makes the game. You and your guests will all be raving about how enjoyable such a simple game can be--ours all were, and everyone wanted to play again next week.

What a hoot!
November 24, 2001

When I first read the description of this game, I thought the concept was brilliant. I only hoped the game itself would do justice to it. I'm happy to say I was not the least bit disappointed.

The only thing you're armed with in this game are your powers of persuasion and penchant for selfishness, as you try to prevail in a struggle for survival, which is deliciously drawn out over many rounds.

EVERYTHING that happens in the game is driven by majority rule, and alliances shift rapidly as everyone scrambles to preserve their own self-interests. There are other games that use voting as their primary driver, but few have the immediacy of consequence as Rette Sich wer Kann.

Be prepared for an evening of loud, boisterous fun that everyone will be talking about for days after the game is over.

Vicious, and that's a good thing
August 05, 1999

Best time to play this: Just before the 'main' game of the day. It will create factions for you, and jump start the enemy-making process.

Don't play this one with Mom or the kids. Save it for your gaming buddies who know to expect the knife in the back (in this game it's getting tossed overboard).

Show all 5 reviews >

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