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Edison & Co.
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Store:  Strategy Games
Edition:  Edison & Co.
Theme:  Automobile Racing
Genre:  Racing
Format:  Board Games

Edison & Co.

English language edition

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Ages Play Time Players
12+ 30-60 minutes 2-4

Designer(s): Gunter Burkhardt

Publisher(s): Rio Grande Games, Goldsieber

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Product Description

The players are inventors at the Edison Company where they work in teams of two to influence the outcome of driving tests for new vehicles. Players try to get their favorite vehicles to the high scoring spaces on the track at scoring time--so it's not a race, but more a question of timing since players must evaluate where they should be at a specific point in the game. With a unique movement system, each player controls only a portion of the movement on each turn--one player decides the length of the move, and another the direction. The team that works best together will score the highest and win the game!

Product Information


  • 1 game board
  • 1 counting track
  • 4 metal prototype vehicles
  • 4 counting markers
  • 7 ranking cards
  • 4 favorite cards
  • 30 chips
  • 72 transaction cards
  • 1 score sheet pad
  • 1 game overview
  • 1 rule booklet
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Product Reviews


Average Rating: 3.4 in 5 reviews

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This is NOT a Race Game
July 10, 2004

Edison & Co. is not a race game, and people who expect one will be very disappointed. Exactly what it is is hard to say, but it is a quick playing and fun 'filler' game.

Players have an interest in four cars, ranging from a multiplier of zero to three, with each player or team having a different set of multipliers. An interactive sequence of card play is used to determine the direction, speed and choice of car to be moved, with the first three players each picking one of these parameters. The last player has the final choice of car, and actually executes the movement. Cars score whenever a two speed card is played, whenever a car land on an oil slick, and at the end of the game. Each space has a score value, with oil slicks being zero and reversing a car's direction. At the end of the ame, players mutliply the score of each car by that car's multiplier and total the scores.

There are lots of options, including being able to vary the points for the spaces, determining your own multiplier for each car, play as teams or individuals, and rules for two and three player games. There is some confusion as the game comes with two ruleboooks; apparently, the correct one is the one with the white border.

Good game (with rule modifications)
December 28, 2000

We have only played this as a two-player game, and our reaction to it went through four distinct phases:

  1. We were impressed by the quality of components and artwork.
  2. We were confused by the rules (2 differing sets of rules were included in the box.) It took some time to agree on which rules we would use.
  3. We were disappointed in the way the game played out. We only made it about 1/4 of the way around the board and only scored once before the end of the round. Because we knew who was scoring which car, the decision-making easy, and the game seemed pointless. However, we agreed that there was great potential for this game to be enjoyable, so we decided to try again with some rule mods.
  4. We each used two sets of cards and played with the 'favorites' card hidden, so that we didn't know who was scoring each car. The game played out a lot more enjoyably that way, and we were happy to have purchased this game.

We have a lot of games to choose from, but this one will not gather dust. I agree with other reviewers that people should enjoy card games like Bridge, Crib, and Euchre if they are going to buy this game.

Note: this review refers to a different release of this product.
What's the Point?
December 09, 2000

After playing this game several times I must honestly admit I can't see the point in ever playing it again. Slow, boring, a race-track that is not used to race on, little control over the fate of your favorite cars, areas of the track that seem to never get played on, oil slicks that only slow the action up even more and destroy any hope of doing something useful with a car...

I could go on, but let me sum it up this way: For a fast game of almost pure luck at a fraction of the price, buy Fluxx.

For intriguing games with good mixes of bluff, luck and skill, buy Hera & Zeus or Caesar & Cleopatraor Kahuna, three games that everyone ought to own and play.

For a very cheap, always entertaining (if you have a good sense of humor and like kibitzing at the table) fast game with a good mix of bluff and luck, a wee bit of skill, buy The Big Cheese. For under 3 bucks it way outdoes this klunker of a game. Thanks the gods I didn't actually buy the thing!

Note: this review refers to a different release of this product.

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