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Edison & Co.
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Store:  Strategy Games
Edition:  Edison & Co.
Theme:  Automobile Racing
Genre:  Racing
Format:  Board Games

Edison & Co.

English language edition

List Price: $39.95
Your Price: $31.95
(20% savings!)
(Worth 3,195 Funagain Points!)

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Ages Play Time Players
12+ 30-60 minutes 2-4

Designer(s): Gunter Burkhardt

Manufacturer(s): Rio Grande Games, Goldsieber

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Product Description

The players are inventors at the Edison Company where they work in teams of two to influence the outcome of driving tests for new vehicles. Players try to get their favorite vehicles to the high scoring spaces on the track at scoring time--so it's not a race, but more a question of timing since players must evaluate where they should be at a specific point in the game. With a unique movement system, each player controls only a portion of the movement on each turn--one player decides the length of the move, and another the direction. The team that works best together will score the highest and win the game!

Product Information

  • Designer(s): Gunter Burkhardt

  • Manufacturer(s): Rio Grande Games, Goldsieber

  • Artist(s): Franz Vohwinkel

  • Year: 1998

  • Players: 2 - 4

  • Time: 30 - 60 minutes

  • Ages: 12 and up

  • Weight: 1,096 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Manufacturer's rules are printed in English.


  • 1 game board
  • 1 counting track
  • 4 metal prototype vehicles
  • 4 counting markers
  • 7 ranking cards
  • 4 favorite cards
  • 30 chips
  • 72 transaction cards
  • 1 score sheet pad
  • 1 game overview
  • 1 rule booklet
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Product Reviews


Average Rating: 3.4 in 5 reviews

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This is NOT a Race Game
July 10, 2004

Edison & Co. is not a race game, and people who expect one will be very disappointed. Exactly what it is is hard to say, but it is a quick playing and fun 'filler' game.

Players have an interest in four cars, ranging from a multiplier of zero to three, with each player or team having a different set of multipliers. An interactive sequence of card play is used to determine the direction, speed and choice of car to be moved, with the first three players each picking one of these parameters. The last player has the final choice of car, and actually executes the movement. Cars score whenever a two speed card is played, whenever a car land on an oil slick, and at the end of the game. Each space has a score value, with oil slicks being zero and reversing a car's direction. At the end of the ame, players mutliply the score of each car by that car's multiplier and total the scores.

There are lots of options, including being able to vary the points for the spaces, determining your own multiplier for each car, play as teams or individuals, and rules for two and three player games. There is some confusion as the game comes with two ruleboooks; apparently, the correct one is the one with the white border.

Good game (with rule modifications)
December 28, 2000

We have only played this as a two-player game, and our reaction to it went through four distinct phases:

  1. We were impressed by the quality of components and artwork.
  2. We were confused by the rules (2 differing sets of rules were included in the box.) It took some time to agree on which rules we would use.
  3. We were disappointed in the way the game played out. We only made it about 1/4 of the way around the board and only scored once before the end of the round. Because we knew who was scoring which car, the decision-making easy, and the game seemed pointless. However, we agreed that there was great potential for this game to be enjoyable, so we decided to try again with some rule mods.
  4. We each used two sets of cards and played with the 'favorites' card hidden, so that we didn't know who was scoring each car. The game played out a lot more enjoyably that way, and we were happy to have purchased this game.

We have a lot of games to choose from, but this one will not gather dust. I agree with other reviewers that people should enjoy card games like Bridge, Crib, and Euchre if they are going to buy this game.

Note: this review refers to a different release of this product.
by Carl W
Why the bad rep
August 29, 1999

Edison & Co. is most often mentioned when someone lists a game as 'widely disliked', or at best - 'opinions differ widely on this game'. Some have conjectured that the difference is mainly between American audiences (who dislike) and European audiences (who like). I've found it is a different case. I enjoy the game but like it when players do not reveal hands. This is especially true for a fun 2-player game. I've noticed that those that like it have at one time or other played a lot of cards, especially Cribbage. Those who played a lot of cribbage know pegging makes the difference in the long run. Edison & Co is like pegging in cribbage in Wonderland. No telling where the little peg, or in this case vehicle, will go. Anyway, this game is a blast, but perhaps you need some card experience, other than only Magic, under your belt.

Note: this review refers to a different release of this product.
A delightfully unique boardgame with strategic cardplay.
February 07, 1999

'The test of innovative prototype vehicles' is the subtitle of EDISON & CO., a high quality board game where two to four players compete by optimizing card play in an attempt to maneuver unique cars toward gaining points. The major components consist of a mounted game board showing an oval race track with changeable scoring spaces, four identical sets of maneuver cards, and four cast metal vehicles. All components and graphics are first rate with a nice art deco motif. The well illustrated seven pages of English translated rules by Rio Grande have a couple fuzzy areas, but nothing that players can't decipher.

First and foremost is that this is not a racing game! Yes, it has a race track, but it is really just a playing surface in the shape of a race track. A turn consists of a player showing either a direction card (forward or reverse), a speed card (one to six spaces), or vehicle card (showing two of the four vehicles) with the following player actually getting the choice of which of the two vehicles to move. This card play is most reminiscent of playing Bridge or Pinochle: Determining which suit (in this case, direction, speed, and vehicle) will bring the most points, but only being able to control one-quarter of the outcome. Scoring is determined by which space on the racetrack the vehicles are on during scoring turns. The four player team play version is the best, with each reduction in number of players decreasing its play value.

E&C is a delightfully unique and fun way to while away ninety minutes of your gaming time. If you like interactive strategic card play, this game is for you. Besides, when was the last time you got to drive a Zeppelin Car or Turbine Yacht?

Note: this review refers to a different release of this product.
What's the Point?
December 09, 2000

After playing this game several times I must honestly admit I can't see the point in ever playing it again. Slow, boring, a race-track that is not used to race on, little control over the fate of your favorite cars, areas of the track that seem to never get played on, oil slicks that only slow the action up even more and destroy any hope of doing something useful with a car...

I could go on, but let me sum it up this way: For a fast game of almost pure luck at a fraction of the price, buy Fluxx.

For intriguing games with good mixes of bluff, luck and skill, buy Hera & Zeus or Caesar & Cleopatraor Kahuna, three games that everyone ought to own and play.

For a very cheap, always entertaining (if you have a good sense of humor and like kibitzing at the table) fast game with a good mix of bluff and luck, a wee bit of skill, buy The Big Cheese. For under 3 bucks it way outdoes this klunker of a game. Thanks the gods I didn't actually buy the thing!

Note: this review refers to a different release of this product.

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