English language edition
List Price: $49.95
Your Price: $39.95
(Worth 3,995 Funagain Points!)
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from 4 customer reviews
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IDO is both a work of art and a game. You may want to display it permanently in your living room. Players move colorful blocks on the abstract board trying to get four of their blocks from one side to the other. Players may also move the board to change the boards geometric pattern and move their pieces closer to their goal. The first player to move of his pieces across the board is the winner!
Players: 2 - 4
Time: 30 - 50 minutes
Ages: 12 and up
Weight: 1,500 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.
Average Rating: 2.8 in 4 reviews
A great games that deserved to be more popular than it was (is).
Although it can be played with three players most three player games end up with the two people sitting opposite each forever trying to shift the grid to their advantage while the third player walks away with the win.
The grid doesn't slide around if you apply the included domed feet.
If the leader looks to be so far ahead concede the game, ask for a rematch and do your best to learn from the previous game. The aforementioned 3 player deadlock is the only "stop the leader" syndrome I have encountered; of course this could just be that the people I have played against have all been similarly skilled.
Pieces can get into a region that they couldn't have legally moved into. But that is the point. You can not place a piece into a region not matching its shape but if the grid moves and the piece ends up in an illegal (e.g. an "L" shaped region) region thats OK. There are only three things you can do on your turn and each of those is simple. The "reviewer" needs to re-read the rules.
I have a problem distinguishing red and green in dim light but not green and blue. If you have a problem with colours put a little stick on dot on one set of pieces.
IDO is definitely a 'one-more-go' game. With extremely simple set-up and rules, IDO is a sort of minimalist chess--it's all about the strategy of sacrifices and risks. I find that the matches move quickly and are very enjoyable, but the game may reduce to formulaic moves, a la tic-tac-toe.
IDO is a very pretty abstract strategy game. The pieces are gorgeous, and it certainly captures attention when played in a public area.
- The grid has an annoying tendency to slide around on the board.
- The 'stop-the-leader' syndrome that plagues many multiplayer abstract-strategy games is especially problematic.
All in all, an okay game, but hardly one I'd spend money on.
This is one of the WORST games I've EVER seen. (Beyond the fact that it looks so good). Playing it -- and we only got 3 minutes in -- there were AT LEAST six distinct situations which the rules either don't address, are ambiguous about, or -- in one case -- actually create a completely wrong (impossible) piece placement on the board. Even though the game looks super (and could be 'completed' by a vastly enhaced rule book), I cannot believe anybody could rate this game higher than a 1. It is UNPLAYABLE! As a final point, the four colors (red, yellow, blue and green) are placed ridiculously on the board (with green & blue across from each other even though they're the only two colors the can be 'confused' in dim (candle) lighting). I am shocked that this made it into any GAMES magazine list!
Last year's runner-up in its category, this beautiful game has a board featuring square and rectangular spaces, as well as a movable frame on top to change the grid when it suits you. You start with six blocks off the board. Three cubes move only through or onto a square space. Three rectangular blocks are similarly restricted to rectangular or L-shaped spaces. The first player to move four blocks from one corner to the diagonally opposite corner wins. Pieces are limited to moving as many spaces as there are friends on the board, so do not be too quick to exit or your mobility will be restricted. A piece may be entered or moved on a turn, but most satisfying is moving the frame to alter the board's geometry. This might push enemy blocks to inconvenient positions, or even to where they cannot move because they're the wrong shape for the available spaces.