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The Settlers of Catan Card Game
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The Settlers of Catan Card Game

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Product Awards:  

Ages Play Time Players
10+ 75 minutes 2

Designer(s): Klaus Teuber

Publisher(s): Mayfair Games

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Product Description

In The Settlers of Catan Card Game you control a group of settlers taming the lands of medieval Catan. A unique card mix creates a map for your principality. Then explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold and combinations of resources to develop your domain, and guide your settlers to victory by clever trading and cunning development.

Expand your settlements and cities, and recruit knights to defend your territory and compete on the tournament field. But beware! When your opponent plays the Black Knight even your strongest knight can fall!

Of course the best strategy and a dash of luck decides who will be the undisputed ruler of Catan.

Product Awards

Games Magazine Awards
Spiel des Jahres
Nominee, 1997
Deutscher Spiele Preis
2nd place, 1997

Product Information

  • Designer(s): Klaus Teuber

  • Publisher(s): Mayfair Games

  • Year: 1998

  • Players: 2

  • Time: 75 minutes

  • Ages: 10 and up

  • Weight: 372 grams


  • 120 cards
  • Rules
  • Card Almanac
  • Production Die
  • Event Die
  • Wooden Knight token
  • Wooden Windmill token
This game has the following expansions available:

Product Reviews


Average Rating: 3.8 in 47 reviews

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by Ron Olivier
Settling a Rivalry with style
January 18, 2013

Most of the reviews on this game refer to the old Settlers of Catan Card Game, so I thought I'd update it with a review of the current "Rivals for Catan" game, a major redesign that is wonderfully done.

I was looking for a two-player game to help take 'Dominion' off our table once in a while. This game is just what the Doctor ordered! For under $20, you get 180 cards, a pair of dice (a Production Die numbered 1-6 and an event die laden with symbols),and a couple of 'Advantage' tokens. The cards are divided into 90 'basic' cards used in the introductory game, and three theme sets, each which can be added sepearately or all three at once. It's like five games in one. Not a bad deal.

The gameplay here moves forward quickly. You lay out your starting principality and start off with two victory points (VP) and one each of wwod, bricks, wheat, sheep, and ore (but no gold). You take three cards (action cards, buildings, ships, and heroes) into your hand. The object is to grow your principality in several ways and obtain 12 VP.

Roads, Settlements, and Cities must be built to give you more VP and additional regions in which to produce resources. A Settlement is worth 1 point, while Cities are worth 2. Buildings and ships will benefit your production and trading (you trade resources with yourself - not your opponent). Some of these also give you VP and/or Trade points and progress pointst. 'Heroes' are also placed in your principality, and give you strength points and skill points which can benefit you in the game on certain die rolls.

Though I’m not a big fan of dice, the dice rolling in this game is fun. The Production die (1-6) denotes which resource you gain for the turn, while the event die will trigger a bonus for one player or the other based on how many skill points or trade points a player has, let you draw a card from the event stack (to be resolved immediately, or produce a Brigand Attack, this game’s version of ‘the thief’!!!

For fans of the Settlers of Catan board game, it should be noted that this game is strictly a 2P game. My personal opinion is that it compares favorably to the board game in that the variety of Buildings, Heroes, Ships, Actions, etc. really add a lot of strategy to the game and minimizes the luck factor of the dice. There’s lots of room for decision making in the areas of hand management, resource management, and building strategy.

Best of all, we've NEVER kicked ourselves in the middle of the game, saying 'oh man, we should have played Dominion!' (at least not yet)!!!! My wife and I recommend this game wholeheartedly.

Note: this review refers to a different release of this product.
by NurseBea
Fun game for a night in
November 11, 2009

The first time we played the game (after digging it out again after 6 years), the play time was full of reading the booklet to see what everything means... However, the second game of that night was much quicker, more fun, and we didn't have to consult the instruction book so much. On that note, the instructions are well written and easy to understand.

I don't think the game would be easily understood by younger children, but teens would do well, and probably have fun.

Definitely a game I don't want to put in the back of the game closet again!

Note: this review refers to a different release of this product.
by Coovegan
Not worth it.
February 29, 2008

Bought it because we thought it would make a fast and fun 2 player game for a couple of Settlers fans. Turns out that it takes up more table space than the board game and takes just as long to play. Not very convenient for taking to the coffee shop.

It's not a bad game, it's just that there's too much to it for a 2 player game. Some cool action cards and strategy (in a way there's more strategy than the board game), but dealing with resources can be tedious and annoying- especially when you don't have 4 feet of table space at your disposal.

Note: this review refers to a different release of this product.

Show all 47 reviews >

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