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This is one of the wargaming classics. Afrika Korps was the name of the German expeditionary force in North Africa. The game is the Battle of North Africa, between the British and their commonwealth colonies and the Germans and their allies, namely the Italians.
The game is played on a map of North Africa, with a grid of hexagons (or 'hexes') used to meter out movement. The map covers North Africa from El Alegia in Lybia to Alexandria in Egypt. Bengazzi and Trubuck are fort cities. It uses zones of control, where one sides unit must stop when moves next to a unit belonging to the other, and have combat with it.
The units are mostly infantry or armor, with some motorized and mechanized infantry, and the all-important supply units. Supply plays a very important role in this game, but the rules for it are not complex.
Units have 3 ratings that measure how capable each is. These are an attack factor, defense factor, and movement allowance. For example, a unit might be rated 4-6-5. That means it has an attack factor of 4, a defense factor of 6, and a movement allowance of 5.
When it is one's turn, all units can move, but they can only move as far as they have an movement allowance. To use the example above, that unit could have moved through 5 clear hexes. (This is what some refer to as hex movement, in a hex game. For area movement, it is concidered better that squares.)
As stated before, when one side's unit moves next to a unit belonging to the other side, the first unit must stop. All movement is finished first, and then all units that are adjacent have combat. The side that just moved is considered the attacker. For each unit next to an enemy unit all of his attack factors are summed up, all of the defender's factors are added up, and the numbers are compared to give a combat ratio, or odds. Next the combat results table (CRT) is consulted, and a die is rolled, and the dieroll is crossed on the CRT to the combat odds, giving the result of the battle. Units are allowed to gang up and combine their combat factors. The combat goes from unit to unit until all units that are adjacent have fought. Then it is the next player's turn. It's really not complicated, and play goes pretty fast.
The game is of an introductory level, about the complexity of Monopoly, making it a good game to learn such wargames with. It is a very fluid game as play will seesaw back and forth depending on who has better supply. It is dealing with the military campaign of North Africa during WWII and its logistic issues, and does not deal with the politics of WWII. One can play it solitare, and make the best moves for each side on its turn. The game is very playable.
I would recommend this game for anyone who has an interest in military history. It is easy to learn, and makes a good game for veteran wargamers to teach novices the art of wargamming.
This is one game that has stood the test of time.