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Blitzkrieg is an upgraded Tactics II game. It is a board wargame of cardboard pieces (units) on a hexagonal grid map. The cardboard units have information printed on them noting the unit's type (i.e. infantry, armor, artillery, marine, parachute, or air squadron), and its rated ability to fight and move. Like Avalon Hills Afrika Korps, the units rating report its strength and movement allowance.
A word on the similarity of the Avalon Hill wargames. Afrika Korps, Blitzkrieg, and Tactics II all had similar rules. This was one of the nice features of the hex wargames as once one learned one system, other games were closely related, so the learning curve of the new game was not as steep for the experienced wargamer. This is why so many grognards incrementally graduated to more complex games. Once one learned one hex game, the next hex game was just a matter of learning the differences. This meant one could get into serious wargame on their first sitting.
By Grognard standards, Blitzkrieg is a simple game. There is more to it than Tactics II, but it is about even in complexity with Afrika Korps. Like Tactics II, the Technology was about the level of WWII to the Korean Conflict. There are units for air power, and fleet action is abstracted. One can use sea movement and amphibious invasions. One can use para drops. And the situation is hypothetical between the two powers of Big Red and Great Blue.
The map is bigger than average for Avalon Hill, so this game will take a little longer than Tactics II to play. The maps geography generally caused the conflict to be split up into three fronts: The northern front was the desert front. There is a desert supply penalty so the armies here tend to be smaller and the battles more fluid; the central front where most of the main fighting seems to take place. And the southern front, which was very narrow, and tended to stalemate.
One of the complaints of this game was that between two competent players that the games would stalemate in the middle. I thought that this was actually a fun feature, as now one had to solve the stalemate line. Also, it gives you a situation that would end up in a draw, after a afternoons hard fought battle, no ones feeling are hurt. A 10 year old should be able to handle this game with help of an older player, 12 years old by themselves.
The game is definitely playable, so it would not be a bad pick if you see it for sale at a yard or garage sale.