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Civilization--the game that begins when history begins! Be forewarned! Civilization is a game unlike any other game ever invented... a game of high-level player interaction with no dice and little risk of any player being eliminated.
The object of the game is to gain a level of overall advancement to which cultural, economic, and political factors are important. The winner is the player who maintains the best balance between activities of nomads, farmers, citizens, merchants, and adventurers.
Civilization is not a wargame! The game is not won by wars, although some conflicts will occur due to rivalry and land shortage, rather than as a desire to eliminate other players.
You start at the Dawn of History--at the point where agriculture has just been discovered--and lead your society through the mists of time to the age of the civilized state--8000 B.C. to 250 B.C.
There is only one unit but game doesn't lose its excitement. It is one the long games but it keeps you busy for at least 5 hours.
Strategy is so important and you definitely understand that 'horde' stays as horde, but civilized wins.
Trade is so important too. But if you want to get the game do not play perfect, otherwise all other players start to give you disasters or the worst is they can stop their trade with you, so you cannot step ahead!
If someone in Mississauga, Canada and looking for others to play this game, count me to!
This one ranks among my top 3 games ever! The rules are quite simple, and the basic concept might seem rather abstract (even boring), but give it a try. It will take a few games to understand the workings of this game, and you will need to get at least 5 people together for a good game, but it's worth the trouble.
I also would not rate it as a wargame. The main part of the game is trade, and that's the real fun. Five or more people haggling at the top of their voices over their Trading Cards--you will think you are at a bazaar in Turkey. ;-)
Great game. Period.
Civilization is NOT a war game... or is it? The great thing about this game is that it can be different things to different people. If you want to play it as a war game, you can; if you want to play as a trading game, you can; if you want to play as a building game, you can. Obviously other players' actions will have an influence on your own game, and the eventual winner is the player who more readily has all the angles covered. The great thing about Civilization is that however you want to play it, it's extremely hard to be kicked out of the game--although you can find you are 'contained' if you start too many wars. My favourite board game of all time; also my favourie War game!