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Zoom In Horse Show
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Store:  Card Games, Family Games
Edition:  Horse Show
Format:  Card Games

Horse Show


List Price: $10.99
Your Price: $8.95
(19% savings!)
(Worth 895 Funagain Points!)

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Ages Play Time Players
8+ 20 minutes 2-4

Designer(s): Ann Stambler, Elisabeth Stambler

Manufacturer(s): Gamewright

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Product Description

32 horses are the characters of this game, each with a unique name and lively personality. Play four horse shows, using your best strategy to select your entries for dressage, hunter, jumper, and equitation events. For extra points, play assist cards, like braiding kits and custom saddles. Win the most blue ribbon cards and ride to victory!

Players will brush up their math skills as they evaluate point values and event strategies. Horse Show also teaches players about authentic tack and actual show events. Includes a glossary of horse terminology.

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Product Information

  • Designer(s): Ann Stambler, Elisabeth Stambler

  • Manufacturer(s): Gamewright

  • Artist(s): Sandy Rabinowitz

  • Year: 1997

  • Players: 2 - 4

  • Time: 20 minutes

  • Ages: 8 and up

  • Weight: 200 grams

  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.

Contents:

  • 59 cards
  • rules

Product Reviews

 
 
 
 
 

Average Rating: 3.5 in 4 reviews


 
 
 
 
 
Players manage stables of horses to win ribbons
February 02, 1999

While it looks like a 'girls' game' this card game is actually a well designed family game for ages 8 and up. The deck contains three types of cards: Event cards, Horse cards, and Assist cards. There are four events and each horse has an advantage in one of those events. The assist cards can be used to increase the horse's chances of winning. The horse and assist cards are dealt to all of the players to form their 'stable'. Then the players take turns as 'hosts' for horse shows. Each show consists of 3 events. Each player has to choose 5 cards from their stable to take to the show. For each event, the player chooses one horse from their hand and adds assist cards if they so desire. Then, everyone reveals their choices and the highest scoring horse wins. Sounds easy? Well, it is. But here's where the strategy comes in. Once an event is finished, the horses and assist cards return to the player's stables and are unavailable for the remaining events in the show. The winning horse (and assist cards) are removed for the remainder of the game. This means that as the game progresses, players will have fewer cards to choose from. Careful choices must be made in deciding which horses to take to the shows and which to enter in the events. And since the events are random, you may discover that you don't have any horses well suited for the next event that comes up! This is a fun game for both adults and children to play, and one of the few games I have that I enjoy playing with my young children.

 
 
 
 
 
Add A Star When Playing With Kids
March 03, 2002

This games does as intended, which I believe is to give young families a vehicle for enjoyment together with a theme felt horse show(s). For a group of adults or gamers to play it may seem a little weak, but I find it to be enjoyable and theme felt. As an avid gamer theme is very important and this is one the whole family enjoys.Besides it sure beats the heck out of games like Monopoly,Life,Sorry and many others.

 
 
 
 
 
Not enough playtesting...
October 21, 2001

Oh, if only Gamewright had done a bit more playtesting, this could have been a really good game. The game almost works, but two things make it fall apart. First and foremost is the fact that the 'bonuses' found on the event cards completely throw the contests out of whack. There are certain events that, if you have the right horse, you will win every time. These should have been used more to balance the crummy horses, so that they might have a chance at beating the top horses. Instead, the rich get richer.

Secondly, the hand size/number of events seems a bit off. Assist cards are rarely ever used, as you need to have 'backup' horses for situations where multiple events of the same type appear in the same show. I've tried modifying the hand size and events per show (6 and 3 shows of 4, if I recall corrrectly), and that helps a bit, but the first problem makes it all a bit pointless.


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