precursor to Ricochet Robots
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Moonstar is a game unlike any other game for any number of people. All the action is governed by dice, yet there is no luck involved. The dice simply establish the situation. It is up to the players to act upon it.
Moonstar combines numbers calculations, memory, and quick-thinking into a fast-playing, auction-packed, exciting contest of pure skill. It's a game with endless variety.
The board represents the twelve constellations (stars) of the Zodiac and the playing pieces represent moons and planets. Each game consists of a number of rounds of play. In each round, the board and playing pieces are first setup by one of the players. Then the dice are thrown. A one-minute bidding period begins. Each player may bid any number of times or not at all. Each bid, however, must be higher than the previous one. When the minute runs out, the highest bidder plays that round.
The play of the round also lasts one minute. A player plays a round by placing one die on each moon on the board, and then moving that moon (and a die) a number of stars equal to the number of the die. The die is then removed and the moon may not be moved again. This procedure is followed for each moon. the player must move each moon before the time runs out, or those moons which have not been moved may not move.
The player's score is then totalled to see if he has made his bid, by scoring a number of points for each moon, depending on which stars and planets each has landed on. If a player makes his bid, he scores a number of points equal to his bid. If he fails, he scores nothing.
Rounds are set up and played in this manner until one player has scored enough points to win.
But this is only the beginning. Moonstar is actually twelve games in one. Game One is simply the basic game. Games Two to Twelve each change one or more parts of Game One, or add something to it. They introduce the things like challenging bids, side bets, more moons, more dice, different planet values, no planets, and advanced scoring methods.