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Store:  Family Games
Theme:  Horror / Spooky
Format:  DVD / VCR Games

Nightmare


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Ages Play Time Players
10+ 60 minutes 2-6

Designer(s): Phillip Tanner

Manufacturer(s): Chieftain

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Product Information

  • Designer(s): Phillip Tanner

  • Manufacturer(s): Chieftain

  • Year: 1991

  • Players: 2 - 6

  • Time: 60 minutes

  • Ages: 10 and up

  • Weight: 1,613 grams

Product Reviews

 
 
 
 
 

Average Rating: 4.3 in 3 reviews


 
 
 
 
 
Great game for parties and discovers a cure for being bored!
August 03, 2002

This is a fantastic game. Race against the clock as your host, the gatekeeper, comes in and out of the clock and rewards you to help crush your opponents...

...IF YOUR LUCKY. This evil creature will punish you and make you do tests in order to prove your strength to him. Only when you past these tests will you be treated by this monster who feeds off of your pain. Even if you fail to answer YES MY GATEKEEPER when he talks to you, he'll banish you to the BLACK HOLE, a spot that pauses your time. While the others go stronger your turns are skipped until he choses to release you or one of your opponents is generous enough to accidentally land on the BLACK HOLE release gravestone.

However, there is one more way to achieve power and strength. Fate, Time, and Chance cards. Fate cards let you punish your opponents and even release you from the BLACK HOLE. Time cards allow you to achieve other cards, banish opponents, recieve keys, make opponents return keys, and give you extra turn. To achieve these privelages you will have to do simple tasks when the time comes that is written on you card, like scare an opponent or laugh, making them ask why your laughing. Chance cards give you keys which you need all 6 in order to go to the center Nightmare gravestone to face your worst fear. These keys also give you more power to help you be stonger than your opponents. But if you dont do this in 60 min. the tape ends and the GATEKEEPER wins

 
 
 
 
 
Completely agree
June 25, 2002

The previous review is completely right on all counts. This game was a blast! The build of the game is amazing. The intensity in the last ten minutes frantic. And the humor/cheese factor right on. Frequently, before the designated person shouted, 'Yes, my gatekeeper,' there was an startled scream as the TV host called out your color (or called to the current player). We're not talking 12 year olds here, either.

Someone should remake this game, using a DVD and a number of different Gatekeeper tracks (I think you could fit at least 3 on there, maybe 4), to keep the replay value high. You really can't play it all the time, though you may want to.

I think I'll be dusting this one off soon!

 
 
 
 
 
by JDW
Fun game, lots of camp value
June 19, 2002

This is an unusual game in that the video tape really runs everything. The tape itself only has two main functions; 1) a clock that counts up from 00:00 to 60:00 (1 hour), and 2) the Gatekeeper, who is the character running the game, torments all the players by making them do silly side games that can either really help or hinder you. It funny to watch the over-the-top, melodramatic acting from 'The Gatekeeper' and when the clock starts to get close to 60:00, you really start to panic.

Each player writes down their worst fears at the beginning of the game, and places them face down in the center of the board. Each player then has 1 hour to go around the board and collect 6 keys that give them special powers in the game. You want to aviod the Black Holes, as they will keep you there until another player lands on a special space, or until The Gatekeeper lets you out. This can take a while.

While all this is going on and the players are battling amongst themselves for all 6 keys, The Gatekeeper will bust in and stop play. When he comes on the screen all players must stop what they are doing, and the player whose turn it is (or whichever color he calls upon), must answer The Gatekeeper, by saying aloud 'Yes, my gatekeeper.' If that player does not answer, then the other players in the game get to send that person to the Black Hole.

Once a player gets all 6 keys, then they can head to the space in the center of the board where all the greatest fears were placed. You have to land on the space by exact number. Once there, you have to wait until you roll a 6. If you do, turn over the top card, and if it isn't your greatest fear, then you race to the VCR playing the tape and turn it off. You have won!

However, if you turn over the card and it is your worst fear, or if you share yoru worst fear with someone else, then you lose and are out of the game.

If the timeclock gets to 60:00 the The Gatekeeper wins.

Another cool thing about this game is that you get to see The Gatekeeper slowly start to, for lack of a better phrase, decompose, on screen as the clock gets closer to 60:00. At the beginning, he's just an ugly guy in a hooded cloak. At the end, he's a decomposing corpse with glowing green eyes.

I only give this game 4 stars because of one key thing. The video tape. After playing this game a few times, you predict when the gatekeeper will interrupt you, and have certain strategies set up to prevent what The Gatekeeper can do to you. This hurts the replay value of the game.

However, this is definitely one that should be brought out if you're playing with a new group of gamers. It's definitely one everyone should play once, for the camp and cheese value alone. The first time I played it, we were really racing around the board as the timer got closer and closer to 60:00. It was completely frantic! My friend won the game at 59:58.

Highly recommended, but not high replay value.

Other Resources for Nightmare:

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