My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Funagain Frank's Adventures Funagain Points System Funagain Membership System Ashland, Oregon Eugene, Oregon Free shipping at $100! Facebook
AT $100!
Joan of Arc
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Store:  War Games
Edition:  Joan of Arc / Montjoie!
Genre:  War & Combat
Format:  Board Games

Joan of Arc

List Price: $49.95
Your Price: $44.95
(10% savings!)
(Worth 4,495 Funagain Points!)

This item is out of stock indefinitely []. You can still add the item to your cart and we will ship it to you as soon as it becomes available! We do not expect it within the 30-day period for .


Notify me if/when this item becomes available:
(you will be asked to log in first)

Product Awards:  

Ages Play Time Players
10+ 150 minutes 3-6

Designer(s): Pascal Bernard

Manufacturer(s): Clash of Arms, Tilsit

Please Login to use shopping lists.

Product Description

Between 1337 to 1453, France was a cauldron of many ambitions. What began as a mere quarrel between the ruling families of France and England over who should succeed to the French throne, eventually grew until all of Western Europe was involved in a war that would last over a century.

From Crecy to Agincourt, from Flanders to Navarre, from Gascony to Burgundy; the character of the war changed from region to region. Alliances were signed, alliances were broken; every faction fought for its portion of France. Heroes emerged leading armies into great open field battles, or into ships that battled on the sea, or up the walls of mighty fortresses in attempts to end sieges that could go on for years. Plague, rapine and pestilence impoverished the countryside. For it was during the Hundred Years War that some of the darkest pages of history were written.

Each player leads one of six major factions that fought the Hundred Years War: France, England, Brittany, Flanders, Burgundy or Ravarre.

You must conquer great cities, some of them fortified, and lead your armies into battle exercising cunning, diplomacy and simple brute force.

The more towns and provinces you control the more you spread your influence. The greater your influence becomes, the greater become your assets. With these you finance the building of castles and fortresses to better hold your ground.

The more ground you hold the more points you gain toward placing your Pretender on the throne of France.

But no one faction is strong enough to do this alone. Alliances will form and from them a circle of deceit and treachery surround you.

Who can you trust? Who will you betray?

Product Awards

Product Information

  • Designer(s): Pascal Bernard

  • Manufacturer(s): Clash of Arms, Tilsit

  • Year: 1998

  • Players: 3 - 6

  • Time: 150 minutes

  • Ages: 10 and up

  • Weight: 1,810 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Manufacturer's rules are printed in English.


  • 1 game board
  • 1 rulebook
  • 1 deck of 80 cards
  • 20 castle miniatures
  • 10 rampart miniatures
  • 4 piece boards
  • 2 dice

Product Reviews


Average Rating: 3.8 in 4 reviews

August 16, 2010

This game regularly gets voted in our top 8 of around 30 games for our annual games championship. It is difficult to battle back from a losing position but awesome when you're doing well and ahead of the game. Beautiful game and lots of fun

Joan of Arc can be a case of 'The more- The merrier'
February 20, 2004

I had a great time playing Joan of Arc thus far. I've played it with 3 players, and it did little for me. Then, we played it with six players and it was an outstanding game.

The game forces each player to balance whether he will use his battle cards for attacking or defending. It also forces players to go after the player that is in the lead.

The events either made perfect sense and added great flavor to the game or were just a waste. One season there was no war, the turn was just skipped.

The components are very, very, nice and the play seemed very balanced in our experience, as every player was at one point or another in the lead.

This is a fairly simple wargame, and despite a few minor problems in rules translation, one I would recommend HEARTILY to most players.

Note: this review refers to a different release of this product.
Excellent Game - Fun, Balanced, Exciting to the End
July 24, 1999

This site has a long discussion of the game mechanics so I will keep my remarks brief and to the point.

  1. Joan of Arc is a relatively simple design, easy to learn, and fun. Children 10 and older with a good grasp of games can play Joan of Arc without difficulty.
  2. We have found the game to be balanced. Each of the six antagonists has advantages and disadvantages.
  3. As such, our games have been close to the end. And this makes things very tricky since you don't know if the game is going to end on turn 8, 9, or 10. E.g., if you mount a massive effort to win during turn eight, only to see the game continue a turn or two, you may well find yourself coming up short.
  4. Game components are first-rate! The cards, made in Switzerland, use appropriately dramatic imagery. The cardboard pieces are thick, the gameboard is well made. The castle and stronghold pieces are marvelous (I think they are made out plaster of Paris -- how appropriate!). Their gritty, or sooty feel adds a nice touch to the game.
  5. We had only one significant problem with the game design, a problem others have also mentioned to me. It is very difficult to get one's Hero card into the game. We have never had more than two activated during the course of a game, others have had the same experience. So we have implemented the 'Heinzen Rule' as a corrective when we play. It is very simply this: 'Prior to the start of the first turn, players secretly write down the turn number on which their Hero will be automatically activated. This activation is not affected by any prior activation due to the play of the Ambassador card, nor does it prevent activation on a later turn by the Ambassador card. Ignore Ambassadorial activation if it occurs on the turn you have selected for the Hero's activation.'

If you try the Heinzen Rule, please let me know if you like how it works out.

Fritz Heinzen
KrADeG Review Services

Note: this review refers to a different release of this product.

Show all 4 reviews >

Other Resources for Joan of Arc:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.